Struct Script

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#[non_exhaustive]
pub struct Script { pub script_id: Option<String>, pub script_arn: Option<String>, pub name: Option<String>, pub version: Option<String>, pub size_on_disk: Option<i64>, pub creation_time: Option<DateTime>, pub storage_location: Option<S3Location>, }
Expand description

Properties describing a Realtime script.

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Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§script_id: Option<String>

A unique identifier for the Realtime script

§script_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

§name: Option<String>

A descriptive label that is associated with a script. Script names do not need to be unique.

§version: Option<String>

Version information that is associated with a build or script. Version strings do not need to be unique.

§size_on_disk: Option<i64>

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§storage_location: Option<S3Location>

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Implementations§

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impl Script

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pub fn script_id(&self) -> Option<&str>

A unique identifier for the Realtime script

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pub fn script_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

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pub fn name(&self) -> Option<&str>

A descriptive label that is associated with a script. Script names do not need to be unique.

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pub fn version(&self) -> Option<&str>

Version information that is associated with a build or script. Version strings do not need to be unique.

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pub fn size_on_disk(&self) -> Option<i64>

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

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pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn storage_location(&self) -> Option<&S3Location>

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

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impl Script

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pub fn builder() -> ScriptBuilder

Creates a new builder-style object to manufacture Script.

Trait Implementations§

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impl Clone for Script

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fn clone(&self) -> Script

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Script

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Script

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fn eq(&self, other: &Script) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Script

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impl Freeze for Script

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impl RefUnwindSafe for Script

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impl Send for Script

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impl Sync for Script

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impl Unpin for Script

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impl UnwindSafe for Script

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