#[non_exhaustive]pub struct Script {
pub script_id: Option<String>,
pub script_arn: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub size_on_disk: Option<i64>,
pub creation_time: Option<DateTime>,
pub storage_location: Option<S3Location>,
}
Expand description
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.script_id: Option<String>
A unique identifier for the Realtime script
script_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
name: Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique.
size_on_disk: Option<i64>
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
storage_location: Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Implementations§
Source§impl Script
impl Script
Sourcepub fn script_arn(&self) -> Option<&str>
pub fn script_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
Sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A descriptive label that is associated with a script. Script names do not need to be unique.
Sourcepub fn version(&self) -> Option<&str>
pub fn version(&self) -> Option<&str>
Version information that is associated with a build or script. Version strings do not need to be unique.
Sourcepub fn size_on_disk(&self) -> Option<i64>
pub fn size_on_disk(&self) -> Option<i64>
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
Sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn storage_location(&self) -> Option<&S3Location>
pub fn storage_location(&self) -> Option<&S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Trait Implementations§
impl StructuralPartialEq for Script
Auto Trait Implementations§
impl Freeze for Script
impl RefUnwindSafe for Script
impl Send for Script
impl Sync for Script
impl Unpin for Script
impl UnwindSafe for Script
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