#[non_exhaustive]pub struct ScriptBuilder { /* private fields */ }
Expand description
A builder for Script
.
Implementations§
Source§impl ScriptBuilder
impl ScriptBuilder
Sourcepub fn script_id(self, input: impl Into<String>) -> Self
pub fn script_id(self, input: impl Into<String>) -> Self
A unique identifier for the Realtime script
Sourcepub fn set_script_id(self, input: Option<String>) -> Self
pub fn set_script_id(self, input: Option<String>) -> Self
A unique identifier for the Realtime script
Sourcepub fn get_script_id(&self) -> &Option<String>
pub fn get_script_id(&self) -> &Option<String>
A unique identifier for the Realtime script
Sourcepub fn script_arn(self, input: impl Into<String>) -> Self
pub fn script_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
Sourcepub fn set_script_arn(self, input: Option<String>) -> Self
pub fn set_script_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
Sourcepub fn get_script_arn(&self) -> &Option<String>
pub fn get_script_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a script. Script names do not need to be unique.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a script. Script names do not need to be unique.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique.
Sourcepub fn version(self, input: impl Into<String>) -> Self
pub fn version(self, input: impl Into<String>) -> Self
Version information that is associated with a build or script. Version strings do not need to be unique.
Sourcepub fn set_version(self, input: Option<String>) -> Self
pub fn set_version(self, input: Option<String>) -> Self
Version information that is associated with a build or script. Version strings do not need to be unique.
Sourcepub fn get_version(&self) -> &Option<String>
pub fn get_version(&self) -> &Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique.
Sourcepub fn size_on_disk(self, input: i64) -> Self
pub fn size_on_disk(self, input: i64) -> Self
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
Sourcepub fn set_size_on_disk(self, input: Option<i64>) -> Self
pub fn set_size_on_disk(self, input: Option<i64>) -> Self
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
Sourcepub fn get_size_on_disk(&self) -> &Option<i64>
pub fn get_size_on_disk(&self) -> &Option<i64>
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
Sourcepub fn creation_time(self, input: DateTime) -> Self
pub fn creation_time(self, input: DateTime) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn set_creation_time(self, input: Option<DateTime>) -> Self
pub fn set_creation_time(self, input: Option<DateTime>) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn get_creation_time(&self) -> &Option<DateTime>
pub fn get_creation_time(&self) -> &Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn storage_location(self, input: S3Location) -> Self
pub fn storage_location(self, input: S3Location) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Sourcepub fn set_storage_location(self, input: Option<S3Location>) -> Self
pub fn set_storage_location(self, input: Option<S3Location>) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Sourcepub fn get_storage_location(&self) -> &Option<S3Location>
pub fn get_storage_location(&self) -> &Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Trait Implementations§
Source§impl Clone for ScriptBuilder
impl Clone for ScriptBuilder
Source§fn clone(&self) -> ScriptBuilder
fn clone(&self) -> ScriptBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ScriptBuilder
impl Debug for ScriptBuilder
Source§impl Default for ScriptBuilder
impl Default for ScriptBuilder
Source§fn default() -> ScriptBuilder
fn default() -> ScriptBuilder
Source§impl PartialEq for ScriptBuilder
impl PartialEq for ScriptBuilder
impl StructuralPartialEq for ScriptBuilder
Auto Trait Implementations§
impl Freeze for ScriptBuilder
impl RefUnwindSafe for ScriptBuilder
impl Send for ScriptBuilder
impl Sync for ScriptBuilder
impl Unpin for ScriptBuilder
impl UnwindSafe for ScriptBuilder
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