FleetUtilization

Struct FleetUtilization 

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#[non_exhaustive]
pub struct FleetUtilization { pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub active_server_process_count: Option<i32>, pub active_game_session_count: Option<i32>, pub current_player_session_count: Option<i32>, pub maximum_player_session_count: Option<i32>, pub location: Option<String>, }
Expand description

Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's remote location or its home region.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_id: Option<String>

A unique identifier for the fleet associated with the location.

§fleet_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

§active_server_process_count: Option<i32>

The number of server processes in ACTIVE status that are currently running across all instances in the fleet location.

§active_game_session_count: Option<i32>

The number of active game sessions that are currently being hosted across all instances in the fleet location.

§current_player_session_count: Option<i32>

The number of active player sessions that are currently being hosted across all instances in the fleet location.

§maximum_player_session_count: Option<i32>

The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.

§location: Option<String>

The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as us-west-2.

Implementations§

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impl FleetUtilization

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the fleet associated with the location.

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pub fn fleet_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

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pub fn active_server_process_count(&self) -> Option<i32>

The number of server processes in ACTIVE status that are currently running across all instances in the fleet location.

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pub fn active_game_session_count(&self) -> Option<i32>

The number of active game sessions that are currently being hosted across all instances in the fleet location.

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pub fn current_player_session_count(&self) -> Option<i32>

The number of active player sessions that are currently being hosted across all instances in the fleet location.

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pub fn maximum_player_session_count(&self) -> Option<i32>

The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.

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pub fn location(&self) -> Option<&str>

The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as us-west-2.

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impl FleetUtilization

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pub fn builder() -> FleetUtilizationBuilder

Creates a new builder-style object to manufacture FleetUtilization.

Trait Implementations§

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impl Clone for FleetUtilization

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fn clone(&self) -> FleetUtilization

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FleetUtilization

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for FleetUtilization

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fn eq(&self, other: &FleetUtilization) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FleetUtilization

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