#[non_exhaustive]pub struct FleetUtilizationBuilder { /* private fields */ }
Expand description
A builder for FleetUtilization
.
Implementations§
Source§impl FleetUtilizationBuilder
impl FleetUtilizationBuilder
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet associated with the location.
Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet associated with the location.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet associated with the location.
Sourcepub fn fleet_arn(self, input: impl Into<String>) -> Self
pub fn fleet_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
.
Sourcepub fn set_fleet_arn(self, input: Option<String>) -> Self
pub fn set_fleet_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
.
Sourcepub fn get_fleet_arn(&self) -> &Option<String>
pub fn get_fleet_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
.
Sourcepub fn active_server_process_count(self, input: i32) -> Self
pub fn active_server_process_count(self, input: i32) -> Self
The number of server processes in ACTIVE
status that are currently running across all instances in the fleet location.
Sourcepub fn set_active_server_process_count(self, input: Option<i32>) -> Self
pub fn set_active_server_process_count(self, input: Option<i32>) -> Self
The number of server processes in ACTIVE
status that are currently running across all instances in the fleet location.
Sourcepub fn get_active_server_process_count(&self) -> &Option<i32>
pub fn get_active_server_process_count(&self) -> &Option<i32>
The number of server processes in ACTIVE
status that are currently running across all instances in the fleet location.
Sourcepub fn active_game_session_count(self, input: i32) -> Self
pub fn active_game_session_count(self, input: i32) -> Self
The number of active game sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn set_active_game_session_count(self, input: Option<i32>) -> Self
pub fn set_active_game_session_count(self, input: Option<i32>) -> Self
The number of active game sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn get_active_game_session_count(&self) -> &Option<i32>
pub fn get_active_game_session_count(&self) -> &Option<i32>
The number of active game sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn current_player_session_count(self, input: i32) -> Self
pub fn current_player_session_count(self, input: i32) -> Self
The number of active player sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn set_current_player_session_count(self, input: Option<i32>) -> Self
pub fn set_current_player_session_count(self, input: Option<i32>) -> Self
The number of active player sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn get_current_player_session_count(&self) -> &Option<i32>
pub fn get_current_player_session_count(&self) -> &Option<i32>
The number of active player sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn maximum_player_session_count(self, input: i32) -> Self
pub fn maximum_player_session_count(self, input: i32) -> Self
The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn set_maximum_player_session_count(self, input: Option<i32>) -> Self
pub fn set_maximum_player_session_count(self, input: Option<i32>) -> Self
The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn get_maximum_player_session_count(&self) -> &Option<i32>
pub fn get_maximum_player_session_count(&self) -> &Option<i32>
The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.
Sourcepub fn location(self, input: impl Into<String>) -> Self
pub fn location(self, input: impl Into<String>) -> Self
The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as us-west-2
.
Sourcepub fn set_location(self, input: Option<String>) -> Self
pub fn set_location(self, input: Option<String>) -> Self
The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as us-west-2
.
Sourcepub fn get_location(&self) -> &Option<String>
pub fn get_location(&self) -> &Option<String>
The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as us-west-2
.
Sourcepub fn build(self) -> FleetUtilization
pub fn build(self) -> FleetUtilization
Consumes the builder and constructs a FleetUtilization
.
Trait Implementations§
Source§impl Clone for FleetUtilizationBuilder
impl Clone for FleetUtilizationBuilder
Source§fn clone(&self) -> FleetUtilizationBuilder
fn clone(&self) -> FleetUtilizationBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for FleetUtilizationBuilder
impl Debug for FleetUtilizationBuilder
Source§impl Default for FleetUtilizationBuilder
impl Default for FleetUtilizationBuilder
Source§fn default() -> FleetUtilizationBuilder
fn default() -> FleetUtilizationBuilder
Source§impl PartialEq for FleetUtilizationBuilder
impl PartialEq for FleetUtilizationBuilder
impl StructuralPartialEq for FleetUtilizationBuilder
Auto Trait Implementations§
impl Freeze for FleetUtilizationBuilder
impl RefUnwindSafe for FleetUtilizationBuilder
impl Send for FleetUtilizationBuilder
impl Sync for FleetUtilizationBuilder
impl Unpin for FleetUtilizationBuilder
impl UnwindSafe for FleetUtilizationBuilder
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