Compute

Struct Compute 

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#[non_exhaustive]
pub struct Compute {
Show 16 fields pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub compute_name: Option<String>, pub compute_arn: Option<String>, pub ip_address: Option<String>, pub dns_name: Option<String>, pub compute_status: Option<ComputeStatus>, pub location: Option<String>, pub creation_time: Option<DateTime>, pub operating_system: Option<OperatingSystem>, pub type: Option<Ec2InstanceType>, pub game_lift_service_sdk_endpoint: Option<String>, pub game_lift_agent_endpoint: Option<String>, pub instance_id: Option<String>, pub container_attributes: Option<Vec<ContainerAttribute>>, pub game_server_container_group_definition_arn: Option<String>,
}
Expand description

An Amazon GameLift Servers compute resource for hosting your game servers. Computes in an Amazon GameLift Servers fleet differs depending on the fleet's compute type property as follows:

  • For managed EC2 fleets, a compute is an EC2 instance.

  • For Anywhere fleets, a compute is a computing resource that you provide and is registered to the fleet.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_id: Option<String>

A unique identifier for the fleet that the compute belongs to.

§fleet_arn: Option<String>

The Amazon Resource Name (ARN) of the fleet that the compute belongs to.

§compute_name: Option<String>

A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.

§compute_arn: Option<String>

The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.

§ip_address: Option<String>

The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.

§dns_name: Option<String>

The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.

§compute_status: Option<ComputeStatus>

Current status of the compute. A compute must have an ACTIVE status to host game sessions.

§location: Option<String>

The name of the custom location you added to the fleet that this compute resource resides in.

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§operating_system: Option<OperatingSystem>

The type of operating system on the compute resource.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

§type: Option<Ec2InstanceType>

The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty.

§game_lift_service_sdk_endpoint: Option<String>

The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers service.

§game_lift_agent_endpoint: Option<String>

The endpoint of the Amazon GameLift Servers Agent.

§instance_id: Option<String>

The InstanceID of the EC2 instance that is hosting the compute.

§container_attributes: Option<Vec<ContainerAttribute>>

A set of attributes for each container in the compute.

§game_server_container_group_definition_arn: Option<String>

The game server container group definition for the compute.

Implementations§

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impl Compute

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the fleet that the compute belongs to.

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pub fn fleet_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) of the fleet that the compute belongs to.

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pub fn compute_name(&self) -> Option<&str>

A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.

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pub fn compute_arn(&self) -> Option<&str>

The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.

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pub fn ip_address(&self) -> Option<&str>

The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.

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pub fn dns_name(&self) -> Option<&str>

The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.

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pub fn compute_status(&self) -> Option<&ComputeStatus>

Current status of the compute. A compute must have an ACTIVE status to host game sessions.

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pub fn location(&self) -> Option<&str>

The name of the custom location you added to the fleet that this compute resource resides in.

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pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn operating_system(&self) -> Option<&OperatingSystem>

The type of operating system on the compute resource.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn type(&self) -> Option<&Ec2InstanceType>

The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty.

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pub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>

The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers service.

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pub fn game_lift_agent_endpoint(&self) -> Option<&str>

The endpoint of the Amazon GameLift Servers Agent.

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pub fn instance_id(&self) -> Option<&str>

The InstanceID of the EC2 instance that is hosting the compute.

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pub fn container_attributes(&self) -> &[ContainerAttribute]

A set of attributes for each container in the compute.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .container_attributes.is_none().

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pub fn game_server_container_group_definition_arn(&self) -> Option<&str>

The game server container group definition for the compute.

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impl Compute

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pub fn builder() -> ComputeBuilder

Creates a new builder-style object to manufacture Compute.

Trait Implementations§

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impl Clone for Compute

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fn clone(&self) -> Compute

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Compute

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Compute

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fn eq(&self, other: &Compute) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Compute

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