#[non_exhaustive]pub struct ComputeBuilder { /* private fields */ }
Expand description
A builder for Compute
.
Implementations§
Source§impl ComputeBuilder
impl ComputeBuilder
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet that the compute belongs to.
Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet that the compute belongs to.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet that the compute belongs to.
Sourcepub fn fleet_arn(self, input: impl Into<String>) -> Self
pub fn fleet_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
Sourcepub fn set_fleet_arn(self, input: Option<String>) -> Self
pub fn set_fleet_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
Sourcepub fn get_fleet_arn(&self) -> &Option<String>
pub fn get_fleet_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
Sourcepub fn compute_name(self, input: impl Into<String>) -> Self
pub fn compute_name(self, input: impl Into<String>) -> Self
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId
ID.
Sourcepub fn set_compute_name(self, input: Option<String>) -> Self
pub fn set_compute_name(self, input: Option<String>) -> Self
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId
ID.
Sourcepub fn get_compute_name(&self) -> &Option<String>
pub fn get_compute_name(&self) -> &Option<String>
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId
ID.
Sourcepub fn compute_arn(self, input: impl Into<String>) -> Self
pub fn compute_arn(self, input: impl Into<String>) -> Self
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
Sourcepub fn set_compute_arn(self, input: Option<String>) -> Self
pub fn set_compute_arn(self, input: Option<String>) -> Self
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
Sourcepub fn get_compute_arn(&self) -> &Option<String>
pub fn get_compute_arn(&self) -> &Option<String>
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
Sourcepub fn ip_address(self, input: impl Into<String>) -> Self
pub fn ip_address(self, input: impl Into<String>) -> Self
The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn set_ip_address(self, input: Option<String>) -> Self
pub fn set_ip_address(self, input: Option<String>) -> Self
The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn get_ip_address(&self) -> &Option<String>
pub fn get_ip_address(&self) -> &Option<String>
The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn dns_name(self, input: impl Into<String>) -> Self
pub fn dns_name(self, input: impl Into<String>) -> Self
The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn set_dns_name(self, input: Option<String>) -> Self
pub fn set_dns_name(self, input: Option<String>) -> Self
The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn get_dns_name(&self) -> &Option<String>
pub fn get_dns_name(&self) -> &Option<String>
The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn compute_status(self, input: ComputeStatus) -> Self
pub fn compute_status(self, input: ComputeStatus) -> Self
Current status of the compute. A compute must have an ACTIVE
status to host game sessions.
Sourcepub fn set_compute_status(self, input: Option<ComputeStatus>) -> Self
pub fn set_compute_status(self, input: Option<ComputeStatus>) -> Self
Current status of the compute. A compute must have an ACTIVE
status to host game sessions.
Sourcepub fn get_compute_status(&self) -> &Option<ComputeStatus>
pub fn get_compute_status(&self) -> &Option<ComputeStatus>
Current status of the compute. A compute must have an ACTIVE
status to host game sessions.
Sourcepub fn location(self, input: impl Into<String>) -> Self
pub fn location(self, input: impl Into<String>) -> Self
The name of the custom location you added to the fleet that this compute resource resides in.
Sourcepub fn set_location(self, input: Option<String>) -> Self
pub fn set_location(self, input: Option<String>) -> Self
The name of the custom location you added to the fleet that this compute resource resides in.
Sourcepub fn get_location(&self) -> &Option<String>
pub fn get_location(&self) -> &Option<String>
The name of the custom location you added to the fleet that this compute resource resides in.
Sourcepub fn creation_time(self, input: DateTime) -> Self
pub fn creation_time(self, input: DateTime) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn set_creation_time(self, input: Option<DateTime>) -> Self
pub fn set_creation_time(self, input: Option<DateTime>) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn get_creation_time(&self) -> &Option<DateTime>
pub fn get_creation_time(&self) -> &Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn operating_system(self, input: OperatingSystem) -> Self
pub fn operating_system(self, input: OperatingSystem) -> Self
The type of operating system on the compute resource.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.
Sourcepub fn set_operating_system(self, input: Option<OperatingSystem>) -> Self
pub fn set_operating_system(self, input: Option<OperatingSystem>) -> Self
The type of operating system on the compute resource.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.
Sourcepub fn get_operating_system(&self) -> &Option<OperatingSystem>
pub fn get_operating_system(&self) -> &Option<OperatingSystem>
The type of operating system on the compute resource.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.
Sourcepub fn type(self, input: Ec2InstanceType) -> Self
pub fn type(self, input: Ec2InstanceType) -> Self
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty.
Sourcepub fn set_type(self, input: Option<Ec2InstanceType>) -> Self
pub fn set_type(self, input: Option<Ec2InstanceType>) -> Self
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty.
Sourcepub fn get_type(&self) -> &Option<Ec2InstanceType>
pub fn get_type(&self) -> &Option<Ec2InstanceType>
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty.
Sourcepub fn game_lift_service_sdk_endpoint(self, input: impl Into<String>) -> Self
pub fn game_lift_service_sdk_endpoint(self, input: impl Into<String>) -> Self
The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers service.
Sourcepub fn set_game_lift_service_sdk_endpoint(self, input: Option<String>) -> Self
pub fn set_game_lift_service_sdk_endpoint(self, input: Option<String>) -> Self
The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers service.
Sourcepub fn get_game_lift_service_sdk_endpoint(&self) -> &Option<String>
pub fn get_game_lift_service_sdk_endpoint(&self) -> &Option<String>
The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers service.
Sourcepub fn game_lift_agent_endpoint(self, input: impl Into<String>) -> Self
pub fn game_lift_agent_endpoint(self, input: impl Into<String>) -> Self
The endpoint of the Amazon GameLift Servers Agent.
Sourcepub fn set_game_lift_agent_endpoint(self, input: Option<String>) -> Self
pub fn set_game_lift_agent_endpoint(self, input: Option<String>) -> Self
The endpoint of the Amazon GameLift Servers Agent.
Sourcepub fn get_game_lift_agent_endpoint(&self) -> &Option<String>
pub fn get_game_lift_agent_endpoint(&self) -> &Option<String>
The endpoint of the Amazon GameLift Servers Agent.
Sourcepub fn instance_id(self, input: impl Into<String>) -> Self
pub fn instance_id(self, input: impl Into<String>) -> Self
The InstanceID
of the EC2 instance that is hosting the compute.
Sourcepub fn set_instance_id(self, input: Option<String>) -> Self
pub fn set_instance_id(self, input: Option<String>) -> Self
The InstanceID
of the EC2 instance that is hosting the compute.
Sourcepub fn get_instance_id(&self) -> &Option<String>
pub fn get_instance_id(&self) -> &Option<String>
The InstanceID
of the EC2 instance that is hosting the compute.
Sourcepub fn container_attributes(self, input: ContainerAttribute) -> Self
pub fn container_attributes(self, input: ContainerAttribute) -> Self
Appends an item to container_attributes
.
To override the contents of this collection use set_container_attributes
.
A set of attributes for each container in the compute.
Sourcepub fn set_container_attributes(
self,
input: Option<Vec<ContainerAttribute>>,
) -> Self
pub fn set_container_attributes( self, input: Option<Vec<ContainerAttribute>>, ) -> Self
A set of attributes for each container in the compute.
Sourcepub fn get_container_attributes(&self) -> &Option<Vec<ContainerAttribute>>
pub fn get_container_attributes(&self) -> &Option<Vec<ContainerAttribute>>
A set of attributes for each container in the compute.
Sourcepub fn game_server_container_group_definition_arn(
self,
input: impl Into<String>,
) -> Self
pub fn game_server_container_group_definition_arn( self, input: impl Into<String>, ) -> Self
The game server container group definition for the compute.
Sourcepub fn set_game_server_container_group_definition_arn(
self,
input: Option<String>,
) -> Self
pub fn set_game_server_container_group_definition_arn( self, input: Option<String>, ) -> Self
The game server container group definition for the compute.
Sourcepub fn get_game_server_container_group_definition_arn(&self) -> &Option<String>
pub fn get_game_server_container_group_definition_arn(&self) -> &Option<String>
The game server container group definition for the compute.
Trait Implementations§
Source§impl Clone for ComputeBuilder
impl Clone for ComputeBuilder
Source§fn clone(&self) -> ComputeBuilder
fn clone(&self) -> ComputeBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ComputeBuilder
impl Debug for ComputeBuilder
Source§impl Default for ComputeBuilder
impl Default for ComputeBuilder
Source§fn default() -> ComputeBuilder
fn default() -> ComputeBuilder
Source§impl PartialEq for ComputeBuilder
impl PartialEq for ComputeBuilder
impl StructuralPartialEq for ComputeBuilder
Auto Trait Implementations§
impl Freeze for ComputeBuilder
impl RefUnwindSafe for ComputeBuilder
impl Send for ComputeBuilder
impl Sync for ComputeBuilder
impl Unpin for ComputeBuilder
impl UnwindSafe for ComputeBuilder
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