#[non_exhaustive]pub struct GameServerBuilder { /* private fields */ }
Expand description
A builder for GameServer
.
Implementations§
Source§impl GameServerBuilder
impl GameServerBuilder
Sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group where the game server is running.
Sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group where the game server is running.
Sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group where the game server is running.
Sourcepub fn game_server_group_arn(self, input: impl Into<String>) -> Self
pub fn game_server_group_arn(self, input: impl Into<String>) -> Self
The ARN identifier for the game server group where the game server is located.
Sourcepub fn set_game_server_group_arn(self, input: Option<String>) -> Self
pub fn set_game_server_group_arn(self, input: Option<String>) -> Self
The ARN identifier for the game server group where the game server is located.
Sourcepub fn get_game_server_group_arn(&self) -> &Option<String>
pub fn get_game_server_group_arn(&self) -> &Option<String>
The ARN identifier for the game server group where the game server is located.
Sourcepub fn game_server_id(self, input: impl Into<String>) -> Self
pub fn game_server_id(self, input: impl Into<String>) -> Self
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
Sourcepub fn set_game_server_id(self, input: Option<String>) -> Self
pub fn set_game_server_id(self, input: Option<String>) -> Self
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
Sourcepub fn get_game_server_id(&self) -> &Option<String>
pub fn get_game_server_id(&self) -> &Option<String>
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
Sourcepub fn instance_id(self, input: impl Into<String>) -> Self
pub fn instance_id(self, input: impl Into<String>) -> Self
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0
.
Sourcepub fn set_instance_id(self, input: Option<String>) -> Self
pub fn set_instance_id(self, input: Option<String>) -> Self
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0
.
Sourcepub fn get_instance_id(&self) -> &Option<String>
pub fn get_instance_id(&self) -> &Option<String>
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0
.
Sourcepub fn connection_info(self, input: impl Into<String>) -> Self
pub fn connection_info(self, input: impl Into<String>) -> Self
The port and IP address that must be used to establish a client connection to the game server.
Sourcepub fn set_connection_info(self, input: Option<String>) -> Self
pub fn set_connection_info(self, input: Option<String>) -> Self
The port and IP address that must be used to establish a client connection to the game server.
Sourcepub fn get_connection_info(&self) -> &Option<String>
pub fn get_connection_info(&self) -> &Option<String>
The port and IP address that must be used to establish a client connection to the game server.
Sourcepub fn game_server_data(self, input: impl Into<String>) -> Self
pub fn game_server_data(self, input: impl Into<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn set_game_server_data(self, input: Option<String>) -> Self
pub fn set_game_server_data(self, input: Option<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn get_game_server_data(&self) -> &Option<String>
pub fn get_game_server_data(&self) -> &Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn claim_status(self, input: GameServerClaimStatus) -> Self
pub fn claim_status(self, input: GameServerClaimStatus) -> Self
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED
status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
Sourcepub fn set_claim_status(self, input: Option<GameServerClaimStatus>) -> Self
pub fn set_claim_status(self, input: Option<GameServerClaimStatus>) -> Self
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED
status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
Sourcepub fn get_claim_status(&self) -> &Option<GameServerClaimStatus>
pub fn get_claim_status(&self) -> &Option<GameServerClaimStatus>
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED
status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
Sourcepub fn utilization_status(self, input: GameServerUtilizationStatus) -> Self
pub fn utilization_status(self, input: GameServerUtilizationStatus) -> Self
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
-
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity. -
UTILIZED
- The game server is currently hosting a game session with players.
Sourcepub fn set_utilization_status(
self,
input: Option<GameServerUtilizationStatus>,
) -> Self
pub fn set_utilization_status( self, input: Option<GameServerUtilizationStatus>, ) -> Self
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
-
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity. -
UTILIZED
- The game server is currently hosting a game session with players.
Sourcepub fn get_utilization_status(&self) -> &Option<GameServerUtilizationStatus>
pub fn get_utilization_status(&self) -> &Option<GameServerUtilizationStatus>
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
-
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity. -
UTILIZED
- The game server is currently hosting a game session with players.
Sourcepub fn registration_time(self, input: DateTime) -> Self
pub fn registration_time(self, input: DateTime) -> Self
Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn set_registration_time(self, input: Option<DateTime>) -> Self
pub fn set_registration_time(self, input: Option<DateTime>) -> Self
Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn get_registration_time(&self) -> &Option<DateTime>
pub fn get_registration_time(&self) -> &Option<DateTime>
Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn last_claim_time(self, input: DateTime) -> Self
pub fn last_claim_time(self, input: DateTime) -> Self
Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). This value is used to calculate when a claimed game server's status should revert to null.
Sourcepub fn set_last_claim_time(self, input: Option<DateTime>) -> Self
pub fn set_last_claim_time(self, input: Option<DateTime>) -> Self
Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). This value is used to calculate when a claimed game server's status should revert to null.
Sourcepub fn get_last_claim_time(&self) -> &Option<DateTime>
pub fn get_last_claim_time(&self) -> &Option<DateTime>
Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). This value is used to calculate when a claimed game server's status should revert to null.
Sourcepub fn last_health_check_time(self, input: DateTime) -> Self
pub fn last_health_check_time(self, input: DateTime) -> Self
Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). After game server registration, this property is only changed when a game server update specifies a health check value.
Sourcepub fn set_last_health_check_time(self, input: Option<DateTime>) -> Self
pub fn set_last_health_check_time(self, input: Option<DateTime>) -> Self
Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). After game server registration, this property is only changed when a game server update specifies a health check value.
Sourcepub fn get_last_health_check_time(&self) -> &Option<DateTime>
pub fn get_last_health_check_time(&self) -> &Option<DateTime>
Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). After game server registration, this property is only changed when a game server update specifies a health check value.
Sourcepub fn build(self) -> GameServer
pub fn build(self) -> GameServer
Consumes the builder and constructs a GameServer
.
Trait Implementations§
Source§impl Clone for GameServerBuilder
impl Clone for GameServerBuilder
Source§fn clone(&self) -> GameServerBuilder
fn clone(&self) -> GameServerBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for GameServerBuilder
impl Debug for GameServerBuilder
Source§impl Default for GameServerBuilder
impl Default for GameServerBuilder
Source§fn default() -> GameServerBuilder
fn default() -> GameServerBuilder
Source§impl PartialEq for GameServerBuilder
impl PartialEq for GameServerBuilder
impl StructuralPartialEq for GameServerBuilder
Auto Trait Implementations§
impl Freeze for GameServerBuilder
impl RefUnwindSafe for GameServerBuilder
impl Send for GameServerBuilder
impl Sync for GameServerBuilder
impl Unpin for GameServerBuilder
impl UnwindSafe for GameServerBuilder
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