pub struct UpdateFleetAttributesFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateFleetAttributes
.
Updates a fleet's mutable attributes, such as game session protection and resource creation limits.
To update fleet attributes, specify the fleet ID and the property values that you want to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet.
Learn more
Implementations§
Source§impl UpdateFleetAttributesFluentBuilder
impl UpdateFleetAttributesFluentBuilder
Sourcepub fn as_input(&self) -> &UpdateFleetAttributesInputBuilder
pub fn as_input(&self) -> &UpdateFleetAttributesInputBuilder
Access the UpdateFleetAttributes as a reference.
Sourcepub async fn send(
self,
) -> Result<UpdateFleetAttributesOutput, SdkError<UpdateFleetAttributesError, HttpResponse>>
pub async fn send( self, ) -> Result<UpdateFleetAttributesOutput, SdkError<UpdateFleetAttributesError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<UpdateFleetAttributesOutput, UpdateFleetAttributesError, Self>
pub fn customize( self, ) -> CustomizableOperation<UpdateFleetAttributesOutput, UpdateFleetAttributesError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A human-readable description of a fleet.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A human-readable description of a fleet.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A human-readable description of a fleet.
Sourcepub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using UpdateGameSession .
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Sourcepub fn set_new_game_session_protection_policy(
self,
input: Option<ProtectionPolicy>,
) -> Self
pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self
The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using UpdateGameSession .
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Sourcepub fn get_new_game_session_protection_policy(
&self,
) -> &Option<ProtectionPolicy>
pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>
The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using UpdateGameSession .
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Sourcepub fn resource_creation_limit_policy(
self,
input: ResourceCreationLimitPolicy,
) -> Self
pub fn resource_creation_limit_policy( self, input: ResourceCreationLimitPolicy, ) -> Self
Policy settings that limit the number of game sessions an individual player can create over a span of time.
Sourcepub fn set_resource_creation_limit_policy(
self,
input: Option<ResourceCreationLimitPolicy>,
) -> Self
pub fn set_resource_creation_limit_policy( self, input: Option<ResourceCreationLimitPolicy>, ) -> Self
Policy settings that limit the number of game sessions an individual player can create over a span of time.
Sourcepub fn get_resource_creation_limit_policy(
&self,
) -> &Option<ResourceCreationLimitPolicy>
pub fn get_resource_creation_limit_policy( &self, ) -> &Option<ResourceCreationLimitPolicy>
Policy settings that limit the number of game sessions an individual player can create over a span of time.
Sourcepub fn metric_groups(self, input: impl Into<String>) -> Self
pub fn metric_groups(self, input: impl Into<String>) -> Self
Appends an item to MetricGroups
.
To override the contents of this collection use set_metric_groups
.
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Sourcepub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Sourcepub fn get_metric_groups(&self) -> &Option<Vec<String>>
pub fn get_metric_groups(&self) -> &Option<Vec<String>>
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Sourcepub fn anywhere_configuration(self, input: AnywhereConfiguration) -> Self
pub fn anywhere_configuration(self, input: AnywhereConfiguration) -> Self
Amazon GameLift Servers Anywhere configuration options.
Sourcepub fn set_anywhere_configuration(
self,
input: Option<AnywhereConfiguration>,
) -> Self
pub fn set_anywhere_configuration( self, input: Option<AnywhereConfiguration>, ) -> Self
Amazon GameLift Servers Anywhere configuration options.
Sourcepub fn get_anywhere_configuration(&self) -> &Option<AnywhereConfiguration>
pub fn get_anywhere_configuration(&self) -> &Option<AnywhereConfiguration>
Amazon GameLift Servers Anywhere configuration options.
Trait Implementations§
Source§impl Clone for UpdateFleetAttributesFluentBuilder
impl Clone for UpdateFleetAttributesFluentBuilder
Source§fn clone(&self) -> UpdateFleetAttributesFluentBuilder
fn clone(&self) -> UpdateFleetAttributesFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateFleetAttributesFluentBuilder
impl !RefUnwindSafe for UpdateFleetAttributesFluentBuilder
impl Send for UpdateFleetAttributesFluentBuilder
impl Sync for UpdateFleetAttributesFluentBuilder
impl Unpin for UpdateFleetAttributesFluentBuilder
impl !UnwindSafe for UpdateFleetAttributesFluentBuilder
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