#[non_exhaustive]pub struct UpdateFleetAttributesInputBuilder { /* private fields */ }
Expand description
A builder for UpdateFleetAttributesInput
.
Implementations§
Source§impl UpdateFleetAttributesInputBuilder
impl UpdateFleetAttributesInputBuilder
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
This field is required.Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A human-readable description of a fleet.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A human-readable description of a fleet.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A human-readable description of a fleet.
Sourcepub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using UpdateGameSession .
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Sourcepub fn set_new_game_session_protection_policy(
self,
input: Option<ProtectionPolicy>,
) -> Self
pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self
The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using UpdateGameSession .
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Sourcepub fn get_new_game_session_protection_policy(
&self,
) -> &Option<ProtectionPolicy>
pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>
The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using UpdateGameSession .
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Sourcepub fn resource_creation_limit_policy(
self,
input: ResourceCreationLimitPolicy,
) -> Self
pub fn resource_creation_limit_policy( self, input: ResourceCreationLimitPolicy, ) -> Self
Policy settings that limit the number of game sessions an individual player can create over a span of time.
Sourcepub fn set_resource_creation_limit_policy(
self,
input: Option<ResourceCreationLimitPolicy>,
) -> Self
pub fn set_resource_creation_limit_policy( self, input: Option<ResourceCreationLimitPolicy>, ) -> Self
Policy settings that limit the number of game sessions an individual player can create over a span of time.
Sourcepub fn get_resource_creation_limit_policy(
&self,
) -> &Option<ResourceCreationLimitPolicy>
pub fn get_resource_creation_limit_policy( &self, ) -> &Option<ResourceCreationLimitPolicy>
Policy settings that limit the number of game sessions an individual player can create over a span of time.
Sourcepub fn metric_groups(self, input: impl Into<String>) -> Self
pub fn metric_groups(self, input: impl Into<String>) -> Self
Appends an item to metric_groups
.
To override the contents of this collection use set_metric_groups
.
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Sourcepub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Sourcepub fn get_metric_groups(&self) -> &Option<Vec<String>>
pub fn get_metric_groups(&self) -> &Option<Vec<String>>
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Sourcepub fn anywhere_configuration(self, input: AnywhereConfiguration) -> Self
pub fn anywhere_configuration(self, input: AnywhereConfiguration) -> Self
Amazon GameLift Servers Anywhere configuration options.
Sourcepub fn set_anywhere_configuration(
self,
input: Option<AnywhereConfiguration>,
) -> Self
pub fn set_anywhere_configuration( self, input: Option<AnywhereConfiguration>, ) -> Self
Amazon GameLift Servers Anywhere configuration options.
Sourcepub fn get_anywhere_configuration(&self) -> &Option<AnywhereConfiguration>
pub fn get_anywhere_configuration(&self) -> &Option<AnywhereConfiguration>
Amazon GameLift Servers Anywhere configuration options.
Sourcepub fn build(self) -> Result<UpdateFleetAttributesInput, BuildError>
pub fn build(self) -> Result<UpdateFleetAttributesInput, BuildError>
Consumes the builder and constructs a UpdateFleetAttributesInput
.
Source§impl UpdateFleetAttributesInputBuilder
impl UpdateFleetAttributesInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateFleetAttributesOutput, SdkError<UpdateFleetAttributesError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateFleetAttributesOutput, SdkError<UpdateFleetAttributesError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateFleetAttributesInputBuilder
impl Clone for UpdateFleetAttributesInputBuilder
Source§fn clone(&self) -> UpdateFleetAttributesInputBuilder
fn clone(&self) -> UpdateFleetAttributesInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for UpdateFleetAttributesInputBuilder
impl Default for UpdateFleetAttributesInputBuilder
Source§fn default() -> UpdateFleetAttributesInputBuilder
fn default() -> UpdateFleetAttributesInputBuilder
Source§impl PartialEq for UpdateFleetAttributesInputBuilder
impl PartialEq for UpdateFleetAttributesInputBuilder
Source§fn eq(&self, other: &UpdateFleetAttributesInputBuilder) -> bool
fn eq(&self, other: &UpdateFleetAttributesInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for UpdateFleetAttributesInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateFleetAttributesInputBuilder
impl RefUnwindSafe for UpdateFleetAttributesInputBuilder
impl Send for UpdateFleetAttributesInputBuilder
impl Sync for UpdateFleetAttributesInputBuilder
impl Unpin for UpdateFleetAttributesInputBuilder
impl UnwindSafe for UpdateFleetAttributesInputBuilder
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