pub struct UpdateContainerFleetFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateContainerFleet
.
Updates the properties of a managed container fleet. Depending on the properties being updated, this operation might initiate a fleet deployment. You can track deployments for a fleet using https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html.
Request options
As with CreateContainerFleet, many fleet properties use common defaults or are calculated based on the fleet's container group definitions.
-
Update fleet properties that result in a fleet deployment. Include only those properties that you want to change. Specify deployment configuration settings.
-
Update fleet properties that don't result in a fleet deployment. Include only those properties that you want to change.
Changes to the following properties initiate a fleet deployment:
-
GameServerContainerGroupDefinition
-
PerInstanceContainerGroupDefinition
-
GameServerContainerGroupsPerInstance
-
InstanceInboundPermissions
-
InstanceConnectionPortRange
-
LogConfiguration
Results
If successful, this operation updates the container fleet resource, and might initiate a new deployment of fleet resources using the deployment configuration provided. A deployment replaces existing fleet instances with new instances that are deployed with the updated fleet properties. The fleet is placed in UPDATING
status until the deployment is complete, then return to ACTIVE
.
You can have only one update deployment active at a time for a fleet. If a second update request initiates a deployment while another deployment is in progress, the first deployment is cancelled.
Implementations§
Source§impl UpdateContainerFleetFluentBuilder
impl UpdateContainerFleetFluentBuilder
Sourcepub fn as_input(&self) -> &UpdateContainerFleetInputBuilder
pub fn as_input(&self) -> &UpdateContainerFleetInputBuilder
Access the UpdateContainerFleet as a reference.
Sourcepub async fn send(
self,
) -> Result<UpdateContainerFleetOutput, SdkError<UpdateContainerFleetError, HttpResponse>>
pub async fn send( self, ) -> Result<UpdateContainerFleetOutput, SdkError<UpdateContainerFleetError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<UpdateContainerFleetOutput, UpdateContainerFleetError, Self>
pub fn customize( self, ) -> CustomizableOperation<UpdateContainerFleetOutput, UpdateContainerFleetError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
Sourcepub fn game_server_container_group_definition_name(
self,
input: impl Into<String>,
) -> Self
pub fn game_server_container_group_definition_name( self, input: impl Into<String>, ) -> Self
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
Sourcepub fn set_game_server_container_group_definition_name(
self,
input: Option<String>,
) -> Self
pub fn set_game_server_container_group_definition_name( self, input: Option<String>, ) -> Self
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
Sourcepub fn get_game_server_container_group_definition_name(&self) -> &Option<String>
pub fn get_game_server_container_group_definition_name(&self) -> &Option<String>
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
Sourcepub fn per_instance_container_group_definition_name(
self,
input: impl Into<String>,
) -> Self
pub fn per_instance_container_group_definition_name( self, input: impl Into<String>, ) -> Self
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
Sourcepub fn set_per_instance_container_group_definition_name(
self,
input: Option<String>,
) -> Self
pub fn set_per_instance_container_group_definition_name( self, input: Option<String>, ) -> Self
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
Sourcepub fn get_per_instance_container_group_definition_name(
&self,
) -> &Option<String>
pub fn get_per_instance_container_group_definition_name( &self, ) -> &Option<String>
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
Sourcepub fn game_server_container_groups_per_instance(self, input: i32) -> Self
pub fn game_server_container_groups_per_instance(self, input: i32) -> Self
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn set_game_server_container_groups_per_instance(
self,
input: Option<i32>,
) -> Self
pub fn set_game_server_container_groups_per_instance( self, input: Option<i32>, ) -> Self
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>
pub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self
pub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
Sourcepub fn set_instance_connection_port_range(
self,
input: Option<ConnectionPortRange>,
) -> Self
pub fn set_instance_connection_port_range( self, input: Option<ConnectionPortRange>, ) -> Self
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
Sourcepub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>
pub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
Appends an item to InstanceInboundPermissionAuthorizations
.
To override the contents of this collection use set_instance_inbound_permission_authorizations
.
A set of ports to add to the container fleet's inbound permissions.
A set of ports to add to the container fleet's inbound permissions.
A set of ports to add to the container fleet's inbound permissions.
Sourcepub fn instance_inbound_permission_revocations(
self,
input: IpPermission,
) -> Self
pub fn instance_inbound_permission_revocations( self, input: IpPermission, ) -> Self
Appends an item to InstanceInboundPermissionRevocations
.
To override the contents of this collection use set_instance_inbound_permission_revocations
.
A set of ports to remove from the container fleet's inbound permissions.
Sourcepub fn set_instance_inbound_permission_revocations(
self,
input: Option<Vec<IpPermission>>,
) -> Self
pub fn set_instance_inbound_permission_revocations( self, input: Option<Vec<IpPermission>>, ) -> Self
A set of ports to remove from the container fleet's inbound permissions.
Sourcepub fn get_instance_inbound_permission_revocations(
&self,
) -> &Option<Vec<IpPermission>>
pub fn get_instance_inbound_permission_revocations( &self, ) -> &Option<Vec<IpPermission>>
A set of ports to remove from the container fleet's inbound permissions.
Sourcepub fn deployment_configuration(self, input: DeploymentConfiguration) -> Self
pub fn deployment_configuration(self, input: DeploymentConfiguration) -> Self
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
Sourcepub fn set_deployment_configuration(
self,
input: Option<DeploymentConfiguration>,
) -> Self
pub fn set_deployment_configuration( self, input: Option<DeploymentConfiguration>, ) -> Self
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
Sourcepub fn get_deployment_configuration(&self) -> &Option<DeploymentConfiguration>
pub fn get_deployment_configuration(&self) -> &Option<DeploymentConfiguration>
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A meaningful description of the container fleet.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A meaningful description of the container fleet.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A meaningful description of the container fleet.
Sourcepub fn metric_groups(self, input: impl Into<String>) -> Self
pub fn metric_groups(self, input: impl Into<String>) -> Self
Appends an item to MetricGroups
.
To override the contents of this collection use set_metric_groups
.
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
Sourcepub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
Sourcepub fn get_metric_groups(&self) -> &Option<Vec<String>>
pub fn get_metric_groups(&self) -> &Option<Vec<String>>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
Sourcepub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
Sourcepub fn set_new_game_session_protection_policy(
self,
input: Option<ProtectionPolicy>,
) -> Self
pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
Sourcepub fn get_new_game_session_protection_policy(
&self,
) -> &Option<ProtectionPolicy>
pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
Sourcepub fn game_session_creation_limit_policy(
self,
input: GameSessionCreationLimitPolicy,
) -> Self
pub fn game_session_creation_limit_policy( self, input: GameSessionCreationLimitPolicy, ) -> Self
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn set_game_session_creation_limit_policy(
self,
input: Option<GameSessionCreationLimitPolicy>,
) -> Self
pub fn set_game_session_creation_limit_policy( self, input: Option<GameSessionCreationLimitPolicy>, ) -> Self
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn get_game_session_creation_limit_policy(
&self,
) -> &Option<GameSessionCreationLimitPolicy>
pub fn get_game_session_creation_limit_policy( &self, ) -> &Option<GameSessionCreationLimitPolicy>
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn log_configuration(self, input: LogConfiguration) -> Self
pub fn log_configuration(self, input: LogConfiguration) -> Self
The method for collecting container logs for the fleet.
Sourcepub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self
pub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self
The method for collecting container logs for the fleet.
Sourcepub fn get_log_configuration(&self) -> &Option<LogConfiguration>
pub fn get_log_configuration(&self) -> &Option<LogConfiguration>
The method for collecting container logs for the fleet.
Sourcepub fn remove_attributes(self, input: ContainerFleetRemoveAttribute) -> Self
pub fn remove_attributes(self, input: ContainerFleetRemoveAttribute) -> Self
Appends an item to RemoveAttributes
.
To override the contents of this collection use set_remove_attributes
.
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
Sourcepub fn set_remove_attributes(
self,
input: Option<Vec<ContainerFleetRemoveAttribute>>,
) -> Self
pub fn set_remove_attributes( self, input: Option<Vec<ContainerFleetRemoveAttribute>>, ) -> Self
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
Sourcepub fn get_remove_attributes(
&self,
) -> &Option<Vec<ContainerFleetRemoveAttribute>>
pub fn get_remove_attributes( &self, ) -> &Option<Vec<ContainerFleetRemoveAttribute>>
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
Trait Implementations§
Source§impl Clone for UpdateContainerFleetFluentBuilder
impl Clone for UpdateContainerFleetFluentBuilder
Source§fn clone(&self) -> UpdateContainerFleetFluentBuilder
fn clone(&self) -> UpdateContainerFleetFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateContainerFleetFluentBuilder
impl !RefUnwindSafe for UpdateContainerFleetFluentBuilder
impl Send for UpdateContainerFleetFluentBuilder
impl Sync for UpdateContainerFleetFluentBuilder
impl Unpin for UpdateContainerFleetFluentBuilder
impl !UnwindSafe for UpdateContainerFleetFluentBuilder
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