UpdateContainerFleetFluentBuilder

Struct UpdateContainerFleetFluentBuilder 

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pub struct UpdateContainerFleetFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to UpdateContainerFleet.

Updates the properties of a managed container fleet. Depending on the properties being updated, this operation might initiate a fleet deployment. You can track deployments for a fleet using https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html.

Request options

As with CreateContainerFleet, many fleet properties use common defaults or are calculated based on the fleet's container group definitions.

  • Update fleet properties that result in a fleet deployment. Include only those properties that you want to change. Specify deployment configuration settings.

  • Update fleet properties that don't result in a fleet deployment. Include only those properties that you want to change.

Changes to the following properties initiate a fleet deployment:

  • GameServerContainerGroupDefinition

  • PerInstanceContainerGroupDefinition

  • GameServerContainerGroupsPerInstance

  • InstanceInboundPermissions

  • InstanceConnectionPortRange

  • LogConfiguration

Results

If successful, this operation updates the container fleet resource, and might initiate a new deployment of fleet resources using the deployment configuration provided. A deployment replaces existing fleet instances with new instances that are deployed with the updated fleet properties. The fleet is placed in UPDATING status until the deployment is complete, then return to ACTIVE.

You can have only one update deployment active at a time for a fleet. If a second update request initiates a deployment while another deployment is in progress, the first deployment is cancelled.

Implementations§

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impl UpdateContainerFleetFluentBuilder

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pub fn as_input(&self) -> &UpdateContainerFleetInputBuilder

Access the UpdateContainerFleet as a reference.

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pub async fn send( self, ) -> Result<UpdateContainerFleetOutput, SdkError<UpdateContainerFleetError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<UpdateContainerFleetOutput, UpdateContainerFleetError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn fleet_id(self, input: impl Into<String>) -> Self

A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.

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pub fn set_fleet_id(self, input: Option<String>) -> Self

A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.

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pub fn get_fleet_id(&self) -> &Option<String>

A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.

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pub fn game_server_container_group_definition_name( self, input: impl Into<String>, ) -> Self

The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.

Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.

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pub fn set_game_server_container_group_definition_name( self, input: Option<String>, ) -> Self

The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.

Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.

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pub fn get_game_server_container_group_definition_name(&self) -> &Option<String>

The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.

Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.

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pub fn per_instance_container_group_definition_name( self, input: impl Into<String>, ) -> Self

The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.

Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.

To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes.

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pub fn set_per_instance_container_group_definition_name( self, input: Option<String>, ) -> Self

The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.

Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.

To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes.

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pub fn get_per_instance_container_group_definition_name( &self, ) -> &Option<String>

The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.

Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.

To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes.

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pub fn game_server_container_groups_per_instance(self, input: i32) -> Self

The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.

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pub fn set_game_server_container_groups_per_instance( self, input: Option<i32>, ) -> Self

The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.

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pub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>

The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.

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pub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self

A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.

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pub fn set_instance_connection_port_range( self, input: Option<ConnectionPortRange>, ) -> Self

A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.

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pub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>

A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.

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pub fn instance_inbound_permission_authorizations( self, input: IpPermission, ) -> Self

Appends an item to InstanceInboundPermissionAuthorizations.

To override the contents of this collection use set_instance_inbound_permission_authorizations.

A set of ports to add to the container fleet's inbound permissions.

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pub fn set_instance_inbound_permission_authorizations( self, input: Option<Vec<IpPermission>>, ) -> Self

A set of ports to add to the container fleet's inbound permissions.

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pub fn get_instance_inbound_permission_authorizations( &self, ) -> &Option<Vec<IpPermission>>

A set of ports to add to the container fleet's inbound permissions.

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pub fn instance_inbound_permission_revocations( self, input: IpPermission, ) -> Self

Appends an item to InstanceInboundPermissionRevocations.

To override the contents of this collection use set_instance_inbound_permission_revocations.

A set of ports to remove from the container fleet's inbound permissions.

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pub fn set_instance_inbound_permission_revocations( self, input: Option<Vec<IpPermission>>, ) -> Self

A set of ports to remove from the container fleet's inbound permissions.

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pub fn get_instance_inbound_permission_revocations( &self, ) -> &Option<Vec<IpPermission>>

A set of ports to remove from the container fleet's inbound permissions.

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pub fn deployment_configuration(self, input: DeploymentConfiguration) -> Self

Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.

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pub fn set_deployment_configuration( self, input: Option<DeploymentConfiguration>, ) -> Self

Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.

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pub fn get_deployment_configuration(&self) -> &Option<DeploymentConfiguration>

Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.

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pub fn description(self, input: impl Into<String>) -> Self

A meaningful description of the container fleet.

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pub fn set_description(self, input: Option<String>) -> Self

A meaningful description of the container fleet.

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pub fn get_description(&self) -> &Option<String>

A meaningful description of the container fleet.

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pub fn metric_groups(self, input: impl Into<String>) -> Self

Appends an item to MetricGroups.

To override the contents of this collection use set_metric_groups.

The name of an Amazon Web Services CloudWatch metric group to add this fleet to.

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pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self

The name of an Amazon Web Services CloudWatch metric group to add this fleet to.

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pub fn get_metric_groups(&self) -> &Option<Vec<String>>

The name of an Amazon Web Services CloudWatch metric group to add this fleet to.

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pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self

The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.

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pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self

The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.

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pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>

The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.

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pub fn game_session_creation_limit_policy( self, input: GameSessionCreationLimitPolicy, ) -> Self

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

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pub fn set_game_session_creation_limit_policy( self, input: Option<GameSessionCreationLimitPolicy>, ) -> Self

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

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pub fn get_game_session_creation_limit_policy( &self, ) -> &Option<GameSessionCreationLimitPolicy>

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

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pub fn log_configuration(self, input: LogConfiguration) -> Self

The method for collecting container logs for the fleet.

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pub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self

The method for collecting container logs for the fleet.

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pub fn get_log_configuration(&self) -> &Option<LogConfiguration>

The method for collecting container logs for the fleet.

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pub fn remove_attributes(self, input: ContainerFleetRemoveAttribute) -> Self

Appends an item to RemoveAttributes.

To override the contents of this collection use set_remove_attributes.

If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.

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pub fn set_remove_attributes( self, input: Option<Vec<ContainerFleetRemoveAttribute>>, ) -> Self

If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.

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pub fn get_remove_attributes( &self, ) -> &Option<Vec<ContainerFleetRemoveAttribute>>

If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.

Trait Implementations§

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impl Clone for UpdateContainerFleetFluentBuilder

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fn clone(&self) -> UpdateContainerFleetFluentBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateContainerFleetFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
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fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
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fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,