#[non_exhaustive]pub struct UpdateContainerFleetInputBuilder { /* private fields */ }
Expand description
A builder for UpdateContainerFleetInput
.
Implementations§
Source§impl UpdateContainerFleetInputBuilder
impl UpdateContainerFleetInputBuilder
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
This field is required.Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
Sourcepub fn game_server_container_group_definition_name(
self,
input: impl Into<String>,
) -> Self
pub fn game_server_container_group_definition_name( self, input: impl Into<String>, ) -> Self
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
Sourcepub fn set_game_server_container_group_definition_name(
self,
input: Option<String>,
) -> Self
pub fn set_game_server_container_group_definition_name( self, input: Option<String>, ) -> Self
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
Sourcepub fn get_game_server_container_group_definition_name(&self) -> &Option<String>
pub fn get_game_server_container_group_definition_name(&self) -> &Option<String>
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
Sourcepub fn per_instance_container_group_definition_name(
self,
input: impl Into<String>,
) -> Self
pub fn per_instance_container_group_definition_name( self, input: impl Into<String>, ) -> Self
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
Sourcepub fn set_per_instance_container_group_definition_name(
self,
input: Option<String>,
) -> Self
pub fn set_per_instance_container_group_definition_name( self, input: Option<String>, ) -> Self
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
Sourcepub fn get_per_instance_container_group_definition_name(
&self,
) -> &Option<String>
pub fn get_per_instance_container_group_definition_name( &self, ) -> &Option<String>
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
Sourcepub fn game_server_container_groups_per_instance(self, input: i32) -> Self
pub fn game_server_container_groups_per_instance(self, input: i32) -> Self
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn set_game_server_container_groups_per_instance(
self,
input: Option<i32>,
) -> Self
pub fn set_game_server_container_groups_per_instance( self, input: Option<i32>, ) -> Self
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>
pub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self
pub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
Sourcepub fn set_instance_connection_port_range(
self,
input: Option<ConnectionPortRange>,
) -> Self
pub fn set_instance_connection_port_range( self, input: Option<ConnectionPortRange>, ) -> Self
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
Sourcepub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>
pub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
Appends an item to instance_inbound_permission_authorizations
.
To override the contents of this collection use set_instance_inbound_permission_authorizations
.
A set of ports to add to the container fleet's inbound permissions.
A set of ports to add to the container fleet's inbound permissions.
A set of ports to add to the container fleet's inbound permissions.
Sourcepub fn instance_inbound_permission_revocations(
self,
input: IpPermission,
) -> Self
pub fn instance_inbound_permission_revocations( self, input: IpPermission, ) -> Self
Appends an item to instance_inbound_permission_revocations
.
To override the contents of this collection use set_instance_inbound_permission_revocations
.
A set of ports to remove from the container fleet's inbound permissions.
Sourcepub fn set_instance_inbound_permission_revocations(
self,
input: Option<Vec<IpPermission>>,
) -> Self
pub fn set_instance_inbound_permission_revocations( self, input: Option<Vec<IpPermission>>, ) -> Self
A set of ports to remove from the container fleet's inbound permissions.
Sourcepub fn get_instance_inbound_permission_revocations(
&self,
) -> &Option<Vec<IpPermission>>
pub fn get_instance_inbound_permission_revocations( &self, ) -> &Option<Vec<IpPermission>>
A set of ports to remove from the container fleet's inbound permissions.
Sourcepub fn deployment_configuration(self, input: DeploymentConfiguration) -> Self
pub fn deployment_configuration(self, input: DeploymentConfiguration) -> Self
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
Sourcepub fn set_deployment_configuration(
self,
input: Option<DeploymentConfiguration>,
) -> Self
pub fn set_deployment_configuration( self, input: Option<DeploymentConfiguration>, ) -> Self
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
Sourcepub fn get_deployment_configuration(&self) -> &Option<DeploymentConfiguration>
pub fn get_deployment_configuration(&self) -> &Option<DeploymentConfiguration>
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A meaningful description of the container fleet.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A meaningful description of the container fleet.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A meaningful description of the container fleet.
Sourcepub fn metric_groups(self, input: impl Into<String>) -> Self
pub fn metric_groups(self, input: impl Into<String>) -> Self
Appends an item to metric_groups
.
To override the contents of this collection use set_metric_groups
.
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
Sourcepub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
Sourcepub fn get_metric_groups(&self) -> &Option<Vec<String>>
pub fn get_metric_groups(&self) -> &Option<Vec<String>>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
Sourcepub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
Sourcepub fn set_new_game_session_protection_policy(
self,
input: Option<ProtectionPolicy>,
) -> Self
pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
Sourcepub fn get_new_game_session_protection_policy(
&self,
) -> &Option<ProtectionPolicy>
pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
Sourcepub fn game_session_creation_limit_policy(
self,
input: GameSessionCreationLimitPolicy,
) -> Self
pub fn game_session_creation_limit_policy( self, input: GameSessionCreationLimitPolicy, ) -> Self
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn set_game_session_creation_limit_policy(
self,
input: Option<GameSessionCreationLimitPolicy>,
) -> Self
pub fn set_game_session_creation_limit_policy( self, input: Option<GameSessionCreationLimitPolicy>, ) -> Self
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn get_game_session_creation_limit_policy(
&self,
) -> &Option<GameSessionCreationLimitPolicy>
pub fn get_game_session_creation_limit_policy( &self, ) -> &Option<GameSessionCreationLimitPolicy>
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn log_configuration(self, input: LogConfiguration) -> Self
pub fn log_configuration(self, input: LogConfiguration) -> Self
The method for collecting container logs for the fleet.
Sourcepub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self
pub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self
The method for collecting container logs for the fleet.
Sourcepub fn get_log_configuration(&self) -> &Option<LogConfiguration>
pub fn get_log_configuration(&self) -> &Option<LogConfiguration>
The method for collecting container logs for the fleet.
Sourcepub fn remove_attributes(self, input: ContainerFleetRemoveAttribute) -> Self
pub fn remove_attributes(self, input: ContainerFleetRemoveAttribute) -> Self
Appends an item to remove_attributes
.
To override the contents of this collection use set_remove_attributes
.
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
Sourcepub fn set_remove_attributes(
self,
input: Option<Vec<ContainerFleetRemoveAttribute>>,
) -> Self
pub fn set_remove_attributes( self, input: Option<Vec<ContainerFleetRemoveAttribute>>, ) -> Self
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
Sourcepub fn get_remove_attributes(
&self,
) -> &Option<Vec<ContainerFleetRemoveAttribute>>
pub fn get_remove_attributes( &self, ) -> &Option<Vec<ContainerFleetRemoveAttribute>>
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
Sourcepub fn build(self) -> Result<UpdateContainerFleetInput, BuildError>
pub fn build(self) -> Result<UpdateContainerFleetInput, BuildError>
Consumes the builder and constructs a UpdateContainerFleetInput
.
Source§impl UpdateContainerFleetInputBuilder
impl UpdateContainerFleetInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateContainerFleetOutput, SdkError<UpdateContainerFleetError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateContainerFleetOutput, SdkError<UpdateContainerFleetError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateContainerFleetInputBuilder
impl Clone for UpdateContainerFleetInputBuilder
Source§fn clone(&self) -> UpdateContainerFleetInputBuilder
fn clone(&self) -> UpdateContainerFleetInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for UpdateContainerFleetInputBuilder
impl Default for UpdateContainerFleetInputBuilder
Source§fn default() -> UpdateContainerFleetInputBuilder
fn default() -> UpdateContainerFleetInputBuilder
Source§impl PartialEq for UpdateContainerFleetInputBuilder
impl PartialEq for UpdateContainerFleetInputBuilder
Source§fn eq(&self, other: &UpdateContainerFleetInputBuilder) -> bool
fn eq(&self, other: &UpdateContainerFleetInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for UpdateContainerFleetInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateContainerFleetInputBuilder
impl RefUnwindSafe for UpdateContainerFleetInputBuilder
impl Send for UpdateContainerFleetInputBuilder
impl Sync for UpdateContainerFleetInputBuilder
impl Unpin for UpdateContainerFleetInputBuilder
impl UnwindSafe for UpdateContainerFleetInputBuilder
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