#[non_exhaustive]pub struct UpdateContainerFleetInput {Show 14 fields
pub fleet_id: Option<String>,
pub game_server_container_group_definition_name: Option<String>,
pub per_instance_container_group_definition_name: Option<String>,
pub game_server_container_groups_per_instance: Option<i32>,
pub instance_connection_port_range: Option<ConnectionPortRange>,
pub instance_inbound_permission_authorizations: Option<Vec<IpPermission>>,
pub instance_inbound_permission_revocations: Option<Vec<IpPermission>>,
pub deployment_configuration: Option<DeploymentConfiguration>,
pub description: Option<String>,
pub metric_groups: Option<Vec<String>>,
pub new_game_session_protection_policy: Option<ProtectionPolicy>,
pub game_session_creation_limit_policy: Option<GameSessionCreationLimitPolicy>,
pub log_configuration: Option<LogConfiguration>,
pub remove_attributes: Option<Vec<ContainerFleetRemoveAttribute>>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fleet_id: Option<String>
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
game_server_container_group_definition_name: Option<String>
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
per_instance_container_group_definition_name: Option<String>
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
game_server_container_groups_per_instance: Option<i32>
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
instance_connection_port_range: Option<ConnectionPortRange>
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
A set of ports to add to the container fleet's inbound permissions.
instance_inbound_permission_revocations: Option<Vec<IpPermission>>
A set of ports to remove from the container fleet's inbound permissions.
deployment_configuration: Option<DeploymentConfiguration>
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
description: Option<String>
A meaningful description of the container fleet.
metric_groups: Option<Vec<String>>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
new_game_session_protection_policy: Option<ProtectionPolicy>
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
game_session_creation_limit_policy: Option<GameSessionCreationLimitPolicy>
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
log_configuration: Option<LogConfiguration>
The method for collecting container logs for the fleet.
remove_attributes: Option<Vec<ContainerFleetRemoveAttribute>>
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
Implementations§
Source§impl UpdateContainerFleetInput
impl UpdateContainerFleetInput
Sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the container fleet to update. You can use either the fleet ID or ARN value.
Sourcepub fn game_server_container_group_definition_name(&self) -> Option<&str>
pub fn game_server_container_group_definition_name(&self) -> Option<&str>
The name or ARN value of a new game server container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value. You can't remove a fleet's game server container group definition, you can only update or replace it with another definition.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
Sourcepub fn per_instance_container_group_definition_name(&self) -> Option<&str>
pub fn per_instance_container_group_definition_name(&self) -> Option<&str>
The name or ARN value of a new per-instance container group definition to deploy on the fleet. If you're updating the fleet to a specific version of a container group definition, use the ARN value and include the version number. If you're updating the fleet to the latest version of a container group definition, you can use the name value.
Update a container group definition by calling UpdateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource with an incremented version.
To remove a fleet's per-instance container group definition, leave this parameter empty and use the parameter RemoveAttributes
.
Sourcepub fn game_server_container_groups_per_instance(&self) -> Option<i32>
pub fn game_server_container_groups_per_instance(&self) -> Option<i32>
The number of times to replicate the game server container group on each fleet instance. By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. You can remove this property value to use the calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn instance_connection_port_range(&self) -> Option<&ConnectionPortRange>
pub fn instance_connection_port_range(&self) -> Option<&ConnectionPortRange>
A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. If you previously set this parameter manually, you can't reset this to use the calculated settings.
A set of ports to add to the container fleet's inbound permissions.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .instance_inbound_permission_authorizations.is_none()
.
Sourcepub fn instance_inbound_permission_revocations(&self) -> &[IpPermission]
pub fn instance_inbound_permission_revocations(&self) -> &[IpPermission]
A set of ports to remove from the container fleet's inbound permissions.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .instance_inbound_permission_revocations.is_none()
.
Sourcepub fn deployment_configuration(&self) -> Option<&DeploymentConfiguration>
pub fn deployment_configuration(&self) -> Option<&DeploymentConfiguration>
Instructions for how to deploy updates to a container fleet, if the fleet update initiates a deployment. The deployment configuration lets you determine how to replace fleet instances and what actions to take if the deployment fails.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A meaningful description of the container fleet.
Sourcepub fn metric_groups(&self) -> &[String]
pub fn metric_groups(&self) -> &[String]
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .metric_groups.is_none()
.
Sourcepub fn new_game_session_protection_policy(&self) -> Option<&ProtectionPolicy>
pub fn new_game_session_protection_policy(&self) -> Option<&ProtectionPolicy>
The game session protection policy to apply to all new game sessions that are started in this fleet. Game sessions that already exist are not affected.
Sourcepub fn game_session_creation_limit_policy(
&self,
) -> Option<&GameSessionCreationLimitPolicy>
pub fn game_session_creation_limit_policy( &self, ) -> Option<&GameSessionCreationLimitPolicy>
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn log_configuration(&self) -> Option<&LogConfiguration>
pub fn log_configuration(&self) -> Option<&LogConfiguration>
The method for collecting container logs for the fleet.
Sourcepub fn remove_attributes(&self) -> &[ContainerFleetRemoveAttribute]
pub fn remove_attributes(&self) -> &[ContainerFleetRemoveAttribute]
If set, this update removes a fleet's per-instance container group definition. You can't remove a fleet's game server container group definition.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .remove_attributes.is_none()
.
Source§impl UpdateContainerFleetInput
impl UpdateContainerFleetInput
Sourcepub fn builder() -> UpdateContainerFleetInputBuilder
pub fn builder() -> UpdateContainerFleetInputBuilder
Creates a new builder-style object to manufacture UpdateContainerFleetInput
.
Trait Implementations§
Source§impl Clone for UpdateContainerFleetInput
impl Clone for UpdateContainerFleetInput
Source§fn clone(&self) -> UpdateContainerFleetInput
fn clone(&self) -> UpdateContainerFleetInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateContainerFleetInput
impl Debug for UpdateContainerFleetInput
impl StructuralPartialEq for UpdateContainerFleetInput
Auto Trait Implementations§
impl Freeze for UpdateContainerFleetInput
impl RefUnwindSafe for UpdateContainerFleetInput
impl Send for UpdateContainerFleetInput
impl Sync for UpdateContainerFleetInput
impl Unpin for UpdateContainerFleetInput
impl UnwindSafe for UpdateContainerFleetInput
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