#[non_exhaustive]pub struct SuspendGameServerGroupInputBuilder { /* private fields */ }Expand description
A builder for SuspendGameServerGroupInput.
Implementations§
Source§impl SuspendGameServerGroupInputBuilder
impl SuspendGameServerGroupInputBuilder
Sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
This field is required.Sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
Sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group. Use either the name or ARN value.
Sourcepub fn suspend_actions(self, input: GameServerGroupAction) -> Self
pub fn suspend_actions(self, input: GameServerGroupAction) -> Self
Appends an item to suspend_actions.
To override the contents of this collection use set_suspend_actions.
The activity to suspend for this game server group.
Sourcepub fn set_suspend_actions(
self,
input: Option<Vec<GameServerGroupAction>>,
) -> Self
pub fn set_suspend_actions( self, input: Option<Vec<GameServerGroupAction>>, ) -> Self
The activity to suspend for this game server group.
Sourcepub fn get_suspend_actions(&self) -> &Option<Vec<GameServerGroupAction>>
pub fn get_suspend_actions(&self) -> &Option<Vec<GameServerGroupAction>>
The activity to suspend for this game server group.
Sourcepub fn build(self) -> Result<SuspendGameServerGroupInput, BuildError>
pub fn build(self) -> Result<SuspendGameServerGroupInput, BuildError>
Consumes the builder and constructs a SuspendGameServerGroupInput.
Source§impl SuspendGameServerGroupInputBuilder
impl SuspendGameServerGroupInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<SuspendGameServerGroupOutput, SdkError<SuspendGameServerGroupError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<SuspendGameServerGroupOutput, SdkError<SuspendGameServerGroupError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for SuspendGameServerGroupInputBuilder
impl Clone for SuspendGameServerGroupInputBuilder
Source§fn clone(&self) -> SuspendGameServerGroupInputBuilder
fn clone(&self) -> SuspendGameServerGroupInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for SuspendGameServerGroupInputBuilder
impl Default for SuspendGameServerGroupInputBuilder
Source§fn default() -> SuspendGameServerGroupInputBuilder
fn default() -> SuspendGameServerGroupInputBuilder
Source§impl PartialEq for SuspendGameServerGroupInputBuilder
impl PartialEq for SuspendGameServerGroupInputBuilder
Source§fn eq(&self, other: &SuspendGameServerGroupInputBuilder) -> bool
fn eq(&self, other: &SuspendGameServerGroupInputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for SuspendGameServerGroupInputBuilder
Auto Trait Implementations§
impl Freeze for SuspendGameServerGroupInputBuilder
impl RefUnwindSafe for SuspendGameServerGroupInputBuilder
impl Send for SuspendGameServerGroupInputBuilder
impl Sync for SuspendGameServerGroupInputBuilder
impl Unpin for SuspendGameServerGroupInputBuilder
impl UnwindSafe for SuspendGameServerGroupInputBuilder
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