#[non_exhaustive]pub struct DescribeGameServerInstancesInput {
pub game_server_group_name: Option<String>,
pub instance_ids: Option<Vec<String>>,
pub limit: Option<i32>,
pub next_token: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_server_group_name: Option<String>A unique identifier for the game server group. Use either the name or ARN value.
instance_ids: Option<Vec<String>>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave this parameter empty.
limit: Option<i32>The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
next_token: Option<String>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Implementations§
Source§impl DescribeGameServerInstancesInput
impl DescribeGameServerInstancesInput
Sourcepub fn game_server_group_name(&self) -> Option<&str>
pub fn game_server_group_name(&self) -> Option<&str>
A unique identifier for the game server group. Use either the name or ARN value.
Sourcepub fn instance_ids(&self) -> &[String]
pub fn instance_ids(&self) -> &[String]
The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave this parameter empty.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .instance_ids.is_none().
Sourcepub fn limit(&self) -> Option<i32>
pub fn limit(&self) -> Option<i32>
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
Sourcepub fn next_token(&self) -> Option<&str>
pub fn next_token(&self) -> Option<&str>
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Source§impl DescribeGameServerInstancesInput
impl DescribeGameServerInstancesInput
Sourcepub fn builder() -> DescribeGameServerInstancesInputBuilder
pub fn builder() -> DescribeGameServerInstancesInputBuilder
Creates a new builder-style object to manufacture DescribeGameServerInstancesInput.
Trait Implementations§
Source§impl Clone for DescribeGameServerInstancesInput
impl Clone for DescribeGameServerInstancesInput
Source§fn clone(&self) -> DescribeGameServerInstancesInput
fn clone(&self) -> DescribeGameServerInstancesInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for DescribeGameServerInstancesInput
impl PartialEq for DescribeGameServerInstancesInput
Source§fn eq(&self, other: &DescribeGameServerInstancesInput) -> bool
fn eq(&self, other: &DescribeGameServerInstancesInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DescribeGameServerInstancesInput
Auto Trait Implementations§
impl Freeze for DescribeGameServerInstancesInput
impl RefUnwindSafe for DescribeGameServerInstancesInput
impl Send for DescribeGameServerInstancesInput
impl Sync for DescribeGameServerInstancesInput
impl Unpin for DescribeGameServerInstancesInput
impl UnwindSafe for DescribeGameServerInstancesInput
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