#[non_exhaustive]pub struct DescribeGameServerInstancesInputBuilder { /* private fields */ }Expand description
A builder for DescribeGameServerInstancesInput.
Implementations§
Source§impl DescribeGameServerInstancesInputBuilder
impl DescribeGameServerInstancesInputBuilder
Sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
This field is required.Sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
Sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group. Use either the name or ARN value.
Sourcepub fn instance_ids(self, input: impl Into<String>) -> Self
pub fn instance_ids(self, input: impl Into<String>) -> Self
Appends an item to instance_ids.
To override the contents of this collection use set_instance_ids.
The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave this parameter empty.
Sourcepub fn set_instance_ids(self, input: Option<Vec<String>>) -> Self
pub fn set_instance_ids(self, input: Option<Vec<String>>) -> Self
The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave this parameter empty.
Sourcepub fn get_instance_ids(&self) -> &Option<Vec<String>>
pub fn get_instance_ids(&self) -> &Option<Vec<String>>
The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave this parameter empty.
Sourcepub fn limit(self, input: i32) -> Self
pub fn limit(self, input: i32) -> Self
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
Sourcepub fn set_limit(self, input: Option<i32>) -> Self
pub fn set_limit(self, input: Option<i32>) -> Self
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
Sourcepub fn get_limit(&self) -> &Option<i32>
pub fn get_limit(&self) -> &Option<i32>
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
Sourcepub fn next_token(self, input: impl Into<String>) -> Self
pub fn next_token(self, input: impl Into<String>) -> Self
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Sourcepub fn set_next_token(self, input: Option<String>) -> Self
pub fn set_next_token(self, input: Option<String>) -> Self
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Sourcepub fn get_next_token(&self) -> &Option<String>
pub fn get_next_token(&self) -> &Option<String>
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Sourcepub fn build(self) -> Result<DescribeGameServerInstancesInput, BuildError>
pub fn build(self) -> Result<DescribeGameServerInstancesInput, BuildError>
Consumes the builder and constructs a DescribeGameServerInstancesInput.
Source§impl DescribeGameServerInstancesInputBuilder
impl DescribeGameServerInstancesInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<DescribeGameServerInstancesOutput, SdkError<DescribeGameServerInstancesError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<DescribeGameServerInstancesOutput, SdkError<DescribeGameServerInstancesError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for DescribeGameServerInstancesInputBuilder
impl Clone for DescribeGameServerInstancesInputBuilder
Source§fn clone(&self) -> DescribeGameServerInstancesInputBuilder
fn clone(&self) -> DescribeGameServerInstancesInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for DescribeGameServerInstancesInputBuilder
impl Default for DescribeGameServerInstancesInputBuilder
Source§fn default() -> DescribeGameServerInstancesInputBuilder
fn default() -> DescribeGameServerInstancesInputBuilder
Source§impl PartialEq for DescribeGameServerInstancesInputBuilder
impl PartialEq for DescribeGameServerInstancesInputBuilder
Source§fn eq(&self, other: &DescribeGameServerInstancesInputBuilder) -> bool
fn eq(&self, other: &DescribeGameServerInstancesInputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DescribeGameServerInstancesInputBuilder
Auto Trait Implementations§
impl Freeze for DescribeGameServerInstancesInputBuilder
impl RefUnwindSafe for DescribeGameServerInstancesInputBuilder
impl Send for DescribeGameServerInstancesInputBuilder
impl Sync for DescribeGameServerInstancesInputBuilder
impl Unpin for DescribeGameServerInstancesInputBuilder
impl UnwindSafe for DescribeGameServerInstancesInputBuilder
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