pub struct CreatePlayerSessionFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to CreatePlayerSession
.
Reserves an open player slot in a game session for a player. New player sessions can be created in any game session with an open slot that is in ACTIVE
status and has a player creation policy of ACCEPT_ALL
. You can add a group of players to a game session with CreatePlayerSessions .
To create a player session, specify a game session ID, player ID, and optionally a set of player data.
If successful, a slot is reserved in the game session for the player and a new PlayerSessions
object is returned with a player session ID. The player references the player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift Servers service. Player sessions cannot be updated.
The maximum number of players per game session is 200. It is not adjustable.
Related actions
Implementations§
Source§impl CreatePlayerSessionFluentBuilder
impl CreatePlayerSessionFluentBuilder
Sourcepub fn as_input(&self) -> &CreatePlayerSessionInputBuilder
pub fn as_input(&self) -> &CreatePlayerSessionInputBuilder
Access the CreatePlayerSession as a reference.
Sourcepub async fn send(
self,
) -> Result<CreatePlayerSessionOutput, SdkError<CreatePlayerSessionError, HttpResponse>>
pub async fn send( self, ) -> Result<CreatePlayerSessionOutput, SdkError<CreatePlayerSessionError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<CreatePlayerSessionOutput, CreatePlayerSessionError, Self>
pub fn customize( self, ) -> CustomizableOperation<CreatePlayerSessionOutput, CreatePlayerSessionError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn game_session_id(self, input: impl Into<String>) -> Self
pub fn game_session_id(self, input: impl Into<String>) -> Self
A unique identifier for the game session to add a player to.
Sourcepub fn set_game_session_id(self, input: Option<String>) -> Self
pub fn set_game_session_id(self, input: Option<String>) -> Self
A unique identifier for the game session to add a player to.
Sourcepub fn get_game_session_id(&self) -> &Option<String>
pub fn get_game_session_id(&self) -> &Option<String>
A unique identifier for the game session to add a player to.
Sourcepub fn player_id(self, input: impl Into<String>) -> Self
pub fn player_id(self, input: impl Into<String>) -> Self
A unique identifier for a player. Player IDs are developer-defined.
Sourcepub fn set_player_id(self, input: Option<String>) -> Self
pub fn set_player_id(self, input: Option<String>) -> Self
A unique identifier for a player. Player IDs are developer-defined.
Sourcepub fn get_player_id(&self) -> &Option<String>
pub fn get_player_id(&self) -> &Option<String>
A unique identifier for a player. Player IDs are developer-defined.
Sourcepub fn player_data(self, input: impl Into<String>) -> Self
pub fn player_data(self, input: impl Into<String>) -> Self
Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
Sourcepub fn set_player_data(self, input: Option<String>) -> Self
pub fn set_player_data(self, input: Option<String>) -> Self
Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
Sourcepub fn get_player_data(&self) -> &Option<String>
pub fn get_player_data(&self) -> &Option<String>
Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
Trait Implementations§
Source§impl Clone for CreatePlayerSessionFluentBuilder
impl Clone for CreatePlayerSessionFluentBuilder
Source§fn clone(&self) -> CreatePlayerSessionFluentBuilder
fn clone(&self) -> CreatePlayerSessionFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for CreatePlayerSessionFluentBuilder
impl !RefUnwindSafe for CreatePlayerSessionFluentBuilder
impl Send for CreatePlayerSessionFluentBuilder
impl Sync for CreatePlayerSessionFluentBuilder
impl Unpin for CreatePlayerSessionFluentBuilder
impl !UnwindSafe for CreatePlayerSessionFluentBuilder
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