#[non_exhaustive]pub struct CreatePlayerSessionInputBuilder { /* private fields */ }
Expand description
A builder for CreatePlayerSessionInput
.
Implementations§
Source§impl CreatePlayerSessionInputBuilder
impl CreatePlayerSessionInputBuilder
Sourcepub fn game_session_id(self, input: impl Into<String>) -> Self
pub fn game_session_id(self, input: impl Into<String>) -> Self
A unique identifier for the game session to add a player to.
This field is required.Sourcepub fn set_game_session_id(self, input: Option<String>) -> Self
pub fn set_game_session_id(self, input: Option<String>) -> Self
A unique identifier for the game session to add a player to.
Sourcepub fn get_game_session_id(&self) -> &Option<String>
pub fn get_game_session_id(&self) -> &Option<String>
A unique identifier for the game session to add a player to.
Sourcepub fn player_id(self, input: impl Into<String>) -> Self
pub fn player_id(self, input: impl Into<String>) -> Self
A unique identifier for a player. Player IDs are developer-defined.
This field is required.Sourcepub fn set_player_id(self, input: Option<String>) -> Self
pub fn set_player_id(self, input: Option<String>) -> Self
A unique identifier for a player. Player IDs are developer-defined.
Sourcepub fn get_player_id(&self) -> &Option<String>
pub fn get_player_id(&self) -> &Option<String>
A unique identifier for a player. Player IDs are developer-defined.
Sourcepub fn player_data(self, input: impl Into<String>) -> Self
pub fn player_data(self, input: impl Into<String>) -> Self
Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
Sourcepub fn set_player_data(self, input: Option<String>) -> Self
pub fn set_player_data(self, input: Option<String>) -> Self
Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
Sourcepub fn get_player_data(&self) -> &Option<String>
pub fn get_player_data(&self) -> &Option<String>
Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.
Sourcepub fn build(self) -> Result<CreatePlayerSessionInput, BuildError>
pub fn build(self) -> Result<CreatePlayerSessionInput, BuildError>
Consumes the builder and constructs a CreatePlayerSessionInput
.
Source§impl CreatePlayerSessionInputBuilder
impl CreatePlayerSessionInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreatePlayerSessionOutput, SdkError<CreatePlayerSessionError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreatePlayerSessionOutput, SdkError<CreatePlayerSessionError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for CreatePlayerSessionInputBuilder
impl Clone for CreatePlayerSessionInputBuilder
Source§fn clone(&self) -> CreatePlayerSessionInputBuilder
fn clone(&self) -> CreatePlayerSessionInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for CreatePlayerSessionInputBuilder
impl Default for CreatePlayerSessionInputBuilder
Source§fn default() -> CreatePlayerSessionInputBuilder
fn default() -> CreatePlayerSessionInputBuilder
Source§impl PartialEq for CreatePlayerSessionInputBuilder
impl PartialEq for CreatePlayerSessionInputBuilder
Source§fn eq(&self, other: &CreatePlayerSessionInputBuilder) -> bool
fn eq(&self, other: &CreatePlayerSessionInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreatePlayerSessionInputBuilder
Auto Trait Implementations§
impl Freeze for CreatePlayerSessionInputBuilder
impl RefUnwindSafe for CreatePlayerSessionInputBuilder
impl Send for CreatePlayerSessionInputBuilder
impl Sync for CreatePlayerSessionInputBuilder
impl Unpin for CreatePlayerSessionInputBuilder
impl UnwindSafe for CreatePlayerSessionInputBuilder
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