CreateGameServerGroupInputBuilder

Struct CreateGameServerGroupInputBuilder 

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#[non_exhaustive]
pub struct CreateGameServerGroupInputBuilder { /* private fields */ }
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impl CreateGameServerGroupInputBuilder

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pub fn game_server_group_name(self, input: impl Into<String>) -> Self

An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift Servers FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.

This field is required.
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pub fn set_game_server_group_name(self, input: Option<String>) -> Self

An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift Servers FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.

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pub fn get_game_server_group_name(&self) -> &Option<String>

An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift Servers FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.

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pub fn role_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.

This field is required.
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pub fn set_role_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.

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pub fn get_role_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.

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pub fn min_size(self, input: i32) -> Self

The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift Servers FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

This field is required.
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pub fn set_min_size(self, input: Option<i32>) -> Self

The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift Servers FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

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pub fn get_min_size(&self) -> &Option<i32>

The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift Servers FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

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pub fn max_size(self, input: i32) -> Self

The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift Servers FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

This field is required.
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pub fn set_max_size(self, input: Option<i32>) -> Self

The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift Servers FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

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pub fn get_max_size(&self) -> &Option<i32>

The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift Servers FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

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pub fn launch_template(self, input: LaunchTemplateSpecification) -> Self

The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

If you specify network interfaces in your launch template, you must explicitly set the property AssociatePublicIpAddress to "true". If no network interface is specified in the launch template, Amazon GameLift Servers FleetIQ uses your account's default VPC.

This field is required.
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pub fn set_launch_template( self, input: Option<LaunchTemplateSpecification>, ) -> Self

The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

If you specify network interfaces in your launch template, you must explicitly set the property AssociatePublicIpAddress to "true". If no network interface is specified in the launch template, Amazon GameLift Servers FleetIQ uses your account's default VPC.

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pub fn get_launch_template(&self) -> &Option<LaunchTemplateSpecification>

The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

If you specify network interfaces in your launch template, you must explicitly set the property AssociatePublicIpAddress to "true". If no network interface is specified in the launch template, Amazon GameLift Servers FleetIQ uses your account's default VPC.

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pub fn instance_definitions(self, input: InstanceDefinition) -> Self

Appends an item to instance_definitions.

To override the contents of this collection use set_instance_definitions.

The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift Servers FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

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pub fn set_instance_definitions( self, input: Option<Vec<InstanceDefinition>>, ) -> Self

The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift Servers FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

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pub fn get_instance_definitions(&self) -> &Option<Vec<InstanceDefinition>>

The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift Servers FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

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pub fn auto_scaling_policy( self, input: GameServerGroupAutoScalingPolicy, ) -> Self

Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

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pub fn set_auto_scaling_policy( self, input: Option<GameServerGroupAutoScalingPolicy>, ) -> Self

Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

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pub fn get_auto_scaling_policy( &self, ) -> &Option<GameServerGroupAutoScalingPolicy>

Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

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pub fn balancing_strategy(self, input: BalancingStrategy) -> Self

Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.

  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.

  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

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pub fn set_balancing_strategy(self, input: Option<BalancingStrategy>) -> Self

Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.

  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.

  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

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pub fn get_balancing_strategy(&self) -> &Option<BalancingStrategy>

Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.

  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.

  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

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pub fn game_server_protection_policy( self, input: GameServerProtectionPolicy, ) -> Self

A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to NO_PROTECTION by default.

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pub fn set_game_server_protection_policy( self, input: Option<GameServerProtectionPolicy>, ) -> Self

A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to NO_PROTECTION by default.

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pub fn get_game_server_protection_policy( &self, ) -> &Option<GameServerProtectionPolicy>

A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to NO_PROTECTION by default.

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pub fn vpc_subnets(self, input: impl Into<String>) -> Self

Appends an item to vpc_subnets.

To override the contents of this collection use set_vpc_subnets.

A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift Servers FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.

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pub fn set_vpc_subnets(self, input: Option<Vec<String>>) -> Self

A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift Servers FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.

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pub fn get_vpc_subnets(&self) -> &Option<Vec<String>>

A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift Servers FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.

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pub fn tags(self, input: Tag) -> Self

Appends an item to tags.

To override the contents of this collection use set_tags.

A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn build(self) -> Result<CreateGameServerGroupInput, BuildError>

Consumes the builder and constructs a CreateGameServerGroupInput.

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impl CreateGameServerGroupInputBuilder

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pub async fn send_with( self, client: &Client, ) -> Result<CreateGameServerGroupOutput, SdkError<CreateGameServerGroupError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for CreateGameServerGroupInputBuilder

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fn clone(&self) -> CreateGameServerGroupInputBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateGameServerGroupInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateGameServerGroupInputBuilder

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fn default() -> CreateGameServerGroupInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for CreateGameServerGroupInputBuilder

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fn eq(&self, other: &CreateGameServerGroupInputBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateGameServerGroupInputBuilder

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