#[non_exhaustive]pub struct CreateFleetLocationsOutputBuilder { /* private fields */ }Expand description
A builder for CreateFleetLocationsOutput.
Implementations§
Source§impl CreateFleetLocationsOutputBuilder
impl CreateFleetLocationsOutputBuilder
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet that was updated with new locations.
Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet that was updated with new locations.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet that was updated with new locations.
Sourcepub fn fleet_arn(self, input: impl Into<String>) -> Self
pub fn fleet_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:.
Sourcepub fn set_fleet_arn(self, input: Option<String>) -> Self
pub fn set_fleet_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:.
Sourcepub fn get_fleet_arn(&self) -> &Option<String>
pub fn get_fleet_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:.
Sourcepub fn location_states(self, input: LocationState) -> Self
pub fn location_states(self, input: LocationState) -> Self
Appends an item to location_states.
To override the contents of this collection use set_location_states.
The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, Amazon GameLift Servers updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.
Sourcepub fn set_location_states(self, input: Option<Vec<LocationState>>) -> Self
pub fn set_location_states(self, input: Option<Vec<LocationState>>) -> Self
The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, Amazon GameLift Servers updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.
Sourcepub fn get_location_states(&self) -> &Option<Vec<LocationState>>
pub fn get_location_states(&self) -> &Option<Vec<LocationState>>
The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, Amazon GameLift Servers updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.
Sourcepub fn build(self) -> CreateFleetLocationsOutput
pub fn build(self) -> CreateFleetLocationsOutput
Consumes the builder and constructs a CreateFleetLocationsOutput.
Trait Implementations§
Source§impl Clone for CreateFleetLocationsOutputBuilder
impl Clone for CreateFleetLocationsOutputBuilder
Source§fn clone(&self) -> CreateFleetLocationsOutputBuilder
fn clone(&self) -> CreateFleetLocationsOutputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for CreateFleetLocationsOutputBuilder
impl Default for CreateFleetLocationsOutputBuilder
Source§fn default() -> CreateFleetLocationsOutputBuilder
fn default() -> CreateFleetLocationsOutputBuilder
Source§impl PartialEq for CreateFleetLocationsOutputBuilder
impl PartialEq for CreateFleetLocationsOutputBuilder
Source§fn eq(&self, other: &CreateFleetLocationsOutputBuilder) -> bool
fn eq(&self, other: &CreateFleetLocationsOutputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CreateFleetLocationsOutputBuilder
Auto Trait Implementations§
impl Freeze for CreateFleetLocationsOutputBuilder
impl RefUnwindSafe for CreateFleetLocationsOutputBuilder
impl Send for CreateFleetLocationsOutputBuilder
impl Sync for CreateFleetLocationsOutputBuilder
impl Unpin for CreateFleetLocationsOutputBuilder
impl UnwindSafe for CreateFleetLocationsOutputBuilder
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