LocationState

Struct LocationState 

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#[non_exhaustive]
pub struct LocationState { pub location: Option<String>, pub status: Option<FleetStatus>, }
Expand description

A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.

  • NEW -- A new fleet location has been defined and desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift Servers is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.

  • ACTIVE -- Hosts can now accept game sessions.

  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet location.

  • DELETING -- Hosts are responding to a delete fleet location request.

  • TERMINATED -- The fleet location no longer exists.

  • NOT_FOUND -- The fleet location was not found. This could be because the custom location was removed or not created.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§location: Option<String>

The fleet location, expressed as an Amazon Web Services Region code such as us-west-2.

§status: Option<FleetStatus>

The life-cycle status of a fleet location.

Implementations§

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impl LocationState

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pub fn location(&self) -> Option<&str>

The fleet location, expressed as an Amazon Web Services Region code such as us-west-2.

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pub fn status(&self) -> Option<&FleetStatus>

The life-cycle status of a fleet location.

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impl LocationState

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pub fn builder() -> LocationStateBuilder

Creates a new builder-style object to manufacture LocationState.

Trait Implementations§

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impl Clone for LocationState

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fn clone(&self) -> LocationState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LocationState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for LocationState

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fn eq(&self, other: &LocationState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for LocationState

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