VpcPeeringConnection

Struct VpcPeeringConnection 

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#[non_exhaustive]
pub struct VpcPeeringConnection { pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub ipv4_cidr_block: Option<String>, pub vpc_peering_connection_id: Option<String>, pub status: Option<VpcPeeringConnectionStatus>, pub peer_vpc_id: Option<String>, pub game_lift_vpc_id: Option<String>, }
Expand description

Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the VPC for your Amazon GameLift Servers fleets. This record may be for an active peering connection or a pending connection that has not yet been established.

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Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_id: Option<String>

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift Servers VPC for your fleet.

§fleet_arn: Option<String>

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

§ipv4_cidr_block: Option<String>

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

§vpc_peering_connection_id: Option<String>

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.

§status: Option<VpcPeeringConnectionStatus>

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

§peer_vpc_id: Option<String>

A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Servers Fleets.

§game_lift_vpc_id: Option<String>

A unique identifier for the VPC that contains the Amazon GameLift Servers fleet for this connection. This VPC is managed by Amazon GameLift Servers and does not appear in your Amazon Web Services account.

Implementations§

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impl VpcPeeringConnection

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift Servers VPC for your fleet.

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pub fn fleet_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

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pub fn ipv4_cidr_block(&self) -> Option<&str>

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

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pub fn vpc_peering_connection_id(&self) -> Option<&str>

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.

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pub fn status(&self) -> Option<&VpcPeeringConnectionStatus>

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

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pub fn peer_vpc_id(&self) -> Option<&str>

A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Servers Fleets.

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pub fn game_lift_vpc_id(&self) -> Option<&str>

A unique identifier for the VPC that contains the Amazon GameLift Servers fleet for this connection. This VPC is managed by Amazon GameLift Servers and does not appear in your Amazon Web Services account.

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impl VpcPeeringConnection

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pub fn builder() -> VpcPeeringConnectionBuilder

Creates a new builder-style object to manufacture VpcPeeringConnection.

Trait Implementations§

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impl Clone for VpcPeeringConnection

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fn clone(&self) -> VpcPeeringConnection

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VpcPeeringConnection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for VpcPeeringConnection

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fn eq(&self, other: &VpcPeeringConnection) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for VpcPeeringConnection

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