#[non_exhaustive]pub struct VpcPeeringConnectionBuilder { /* private fields */ }
Expand description
A builder for VpcPeeringConnection
.
Implementations§
Source§impl VpcPeeringConnectionBuilder
impl VpcPeeringConnectionBuilder
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift Servers VPC for your fleet.
Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift Servers VPC for your fleet.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift Servers VPC for your fleet.
Sourcepub fn fleet_arn(self, input: impl Into<String>) -> Self
pub fn fleet_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.
Sourcepub fn set_fleet_arn(self, input: Option<String>) -> Self
pub fn set_fleet_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.
Sourcepub fn get_fleet_arn(&self) -> &Option<String>
pub fn get_fleet_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.
Sourcepub fn ipv4_cidr_block(self, input: impl Into<String>) -> Self
pub fn ipv4_cidr_block(self, input: impl Into<String>) -> Self
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
Sourcepub fn set_ipv4_cidr_block(self, input: Option<String>) -> Self
pub fn set_ipv4_cidr_block(self, input: Option<String>) -> Self
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
Sourcepub fn get_ipv4_cidr_block(&self) -> &Option<String>
pub fn get_ipv4_cidr_block(&self) -> &Option<String>
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
Sourcepub fn vpc_peering_connection_id(self, input: impl Into<String>) -> Self
pub fn vpc_peering_connection_id(self, input: impl Into<String>) -> Self
A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.
Sourcepub fn set_vpc_peering_connection_id(self, input: Option<String>) -> Self
pub fn set_vpc_peering_connection_id(self, input: Option<String>) -> Self
A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.
Sourcepub fn get_vpc_peering_connection_id(&self) -> &Option<String>
pub fn get_vpc_peering_connection_id(&self) -> &Option<String>
A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.
Sourcepub fn status(self, input: VpcPeeringConnectionStatus) -> Self
pub fn status(self, input: VpcPeeringConnectionStatus) -> Self
The status information about the connection. Status indicates if a connection is pending, successful, or failed.
Sourcepub fn set_status(self, input: Option<VpcPeeringConnectionStatus>) -> Self
pub fn set_status(self, input: Option<VpcPeeringConnectionStatus>) -> Self
The status information about the connection. Status indicates if a connection is pending, successful, or failed.
Sourcepub fn get_status(&self) -> &Option<VpcPeeringConnectionStatus>
pub fn get_status(&self) -> &Option<VpcPeeringConnectionStatus>
The status information about the connection. Status indicates if a connection is pending, successful, or failed.
Sourcepub fn peer_vpc_id(self, input: impl Into<String>) -> Self
pub fn peer_vpc_id(self, input: impl Into<String>) -> Self
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Servers Fleets.
Sourcepub fn set_peer_vpc_id(self, input: Option<String>) -> Self
pub fn set_peer_vpc_id(self, input: Option<String>) -> Self
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Servers Fleets.
Sourcepub fn get_peer_vpc_id(&self) -> &Option<String>
pub fn get_peer_vpc_id(&self) -> &Option<String>
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Servers Fleets.
Sourcepub fn game_lift_vpc_id(self, input: impl Into<String>) -> Self
pub fn game_lift_vpc_id(self, input: impl Into<String>) -> Self
A unique identifier for the VPC that contains the Amazon GameLift Servers fleet for this connection. This VPC is managed by Amazon GameLift Servers and does not appear in your Amazon Web Services account.
Sourcepub fn set_game_lift_vpc_id(self, input: Option<String>) -> Self
pub fn set_game_lift_vpc_id(self, input: Option<String>) -> Self
A unique identifier for the VPC that contains the Amazon GameLift Servers fleet for this connection. This VPC is managed by Amazon GameLift Servers and does not appear in your Amazon Web Services account.
Sourcepub fn get_game_lift_vpc_id(&self) -> &Option<String>
pub fn get_game_lift_vpc_id(&self) -> &Option<String>
A unique identifier for the VPC that contains the Amazon GameLift Servers fleet for this connection. This VPC is managed by Amazon GameLift Servers and does not appear in your Amazon Web Services account.
Sourcepub fn build(self) -> VpcPeeringConnection
pub fn build(self) -> VpcPeeringConnection
Consumes the builder and constructs a VpcPeeringConnection
.
Trait Implementations§
Source§impl Clone for VpcPeeringConnectionBuilder
impl Clone for VpcPeeringConnectionBuilder
Source§fn clone(&self) -> VpcPeeringConnectionBuilder
fn clone(&self) -> VpcPeeringConnectionBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for VpcPeeringConnectionBuilder
impl Debug for VpcPeeringConnectionBuilder
Source§impl Default for VpcPeeringConnectionBuilder
impl Default for VpcPeeringConnectionBuilder
Source§fn default() -> VpcPeeringConnectionBuilder
fn default() -> VpcPeeringConnectionBuilder
impl StructuralPartialEq for VpcPeeringConnectionBuilder
Auto Trait Implementations§
impl Freeze for VpcPeeringConnectionBuilder
impl RefUnwindSafe for VpcPeeringConnectionBuilder
impl Send for VpcPeeringConnectionBuilder
impl Sync for VpcPeeringConnectionBuilder
impl Unpin for VpcPeeringConnectionBuilder
impl UnwindSafe for VpcPeeringConnectionBuilder
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