UpdateContainerGroupDefinitionInput

Struct UpdateContainerGroupDefinitionInput 

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#[non_exhaustive]
pub struct UpdateContainerGroupDefinitionInput { pub name: Option<String>, pub game_server_container_definition: Option<GameServerContainerDefinitionInput>, pub support_container_definitions: Option<Vec<SupportContainerDefinitionInput>>, pub total_memory_limit_mebibytes: Option<i32>, pub total_vcpu_limit: Option<f64>, pub version_description: Option<String>, pub source_version_number: Option<i32>, pub operating_system: Option<ContainerOperatingSystem>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.

§game_server_container_definition: Option<GameServerContainerDefinitionInput>

An updated definition for the game server container in this group. Define a game server container only when the container group type is GAME_SERVER. You can pass in your container definitions as a JSON file.

§support_container_definitions: Option<Vec<SupportContainerDefinitionInput>>

One or more definitions for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.

§total_memory_limit_mebibytes: Option<i32>

The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.

§total_vcpu_limit: Option<f64>

The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.

§version_description: Option<String>

A description for this update to the container group definition.

§source_version_number: Option<i32>

The container group definition version to update. The new version starts with values from the source version, and then updates values included in this request.

§operating_system: Option<ContainerOperatingSystem>

The platform that all containers in the group use. Containers in a group must run on the same operating system.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

Implementations§

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impl UpdateContainerGroupDefinitionInput

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pub fn name(&self) -> Option<&str>

A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.

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pub fn game_server_container_definition( &self, ) -> Option<&GameServerContainerDefinitionInput>

An updated definition for the game server container in this group. Define a game server container only when the container group type is GAME_SERVER. You can pass in your container definitions as a JSON file.

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pub fn support_container_definitions( &self, ) -> &[SupportContainerDefinitionInput]

One or more definitions for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .support_container_definitions.is_none().

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pub fn total_memory_limit_mebibytes(&self) -> Option<i32>

The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.

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pub fn total_vcpu_limit(&self) -> Option<f64>

The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.

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pub fn version_description(&self) -> Option<&str>

A description for this update to the container group definition.

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pub fn source_version_number(&self) -> Option<i32>

The container group definition version to update. The new version starts with values from the source version, and then updates values included in this request.

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pub fn operating_system(&self) -> Option<&ContainerOperatingSystem>

The platform that all containers in the group use. Containers in a group must run on the same operating system.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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impl UpdateContainerGroupDefinitionInput

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pub fn builder() -> UpdateContainerGroupDefinitionInputBuilder

Creates a new builder-style object to manufacture UpdateContainerGroupDefinitionInput.

Trait Implementations§

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impl Clone for UpdateContainerGroupDefinitionInput

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fn clone(&self) -> UpdateContainerGroupDefinitionInput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateContainerGroupDefinitionInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdateContainerGroupDefinitionInput

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fn eq(&self, other: &UpdateContainerGroupDefinitionInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateContainerGroupDefinitionInput

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