CreateContainerGroupDefinitionInputBuilder

Struct CreateContainerGroupDefinitionInputBuilder 

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#[non_exhaustive]
pub struct CreateContainerGroupDefinitionInputBuilder { /* private fields */ }
Expand description

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impl CreateContainerGroupDefinitionInputBuilder

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pub fn name(self, input: impl Into<String>) -> Self

A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.

This field is required.
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pub fn set_name(self, input: Option<String>) -> Self

A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.

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pub fn get_name(&self) -> &Option<String>

A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.

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pub fn container_group_type(self, input: ContainerGroupType) -> Self

The type of container group being defined. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.

Default value: GAME_SERVER

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pub fn set_container_group_type(self, input: Option<ContainerGroupType>) -> Self

The type of container group being defined. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.

Default value: GAME_SERVER

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pub fn get_container_group_type(&self) -> &Option<ContainerGroupType>

The type of container group being defined. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.

Default value: GAME_SERVER

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pub fn total_memory_limit_mebibytes(self, input: i32) -> Self

The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.

Default value: 1024

This field is required.
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pub fn set_total_memory_limit_mebibytes(self, input: Option<i32>) -> Self

The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.

Default value: 1024

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pub fn get_total_memory_limit_mebibytes(&self) -> &Option<i32>

The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.

Default value: 1024

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pub fn total_vcpu_limit(self, input: f64) -> Self

The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.

Default value: 1

This field is required.
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pub fn set_total_vcpu_limit(self, input: Option<f64>) -> Self

The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.

Default value: 1

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pub fn get_total_vcpu_limit(&self) -> &Option<f64>

The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.

Default value: 1

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pub fn game_server_container_definition( self, input: GameServerContainerDefinitionInput, ) -> Self

The definition for the game server container in this group. Define a game server container only when the container group type is GAME_SERVER. Game server containers specify a container image with your game server build. You can pass in your container definitions as a JSON file.

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pub fn set_game_server_container_definition( self, input: Option<GameServerContainerDefinitionInput>, ) -> Self

The definition for the game server container in this group. Define a game server container only when the container group type is GAME_SERVER. Game server containers specify a container image with your game server build. You can pass in your container definitions as a JSON file.

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pub fn get_game_server_container_definition( &self, ) -> &Option<GameServerContainerDefinitionInput>

The definition for the game server container in this group. Define a game server container only when the container group type is GAME_SERVER. Game server containers specify a container image with your game server build. You can pass in your container definitions as a JSON file.

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pub fn support_container_definitions( self, input: SupportContainerDefinitionInput, ) -> Self

Appends an item to support_container_definitions.

To override the contents of this collection use set_support_container_definitions.

One or more definition for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.

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pub fn set_support_container_definitions( self, input: Option<Vec<SupportContainerDefinitionInput>>, ) -> Self

One or more definition for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.

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pub fn get_support_container_definitions( &self, ) -> &Option<Vec<SupportContainerDefinitionInput>>

One or more definition for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.

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pub fn operating_system(self, input: ContainerOperatingSystem) -> Self

The platform that all containers in the group use. Containers in a group must run on the same operating system.

Default value: AMAZON_LINUX_2023

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

This field is required.
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pub fn set_operating_system( self, input: Option<ContainerOperatingSystem>, ) -> Self

The platform that all containers in the group use. Containers in a group must run on the same operating system.

Default value: AMAZON_LINUX_2023

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn get_operating_system(&self) -> &Option<ContainerOperatingSystem>

The platform that all containers in the group use. Containers in a group must run on the same operating system.

Default value: AMAZON_LINUX_2023

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn version_description(self, input: impl Into<String>) -> Self

A description for the initial version of this container group definition.

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pub fn set_version_description(self, input: Option<String>) -> Self

A description for the initial version of this container group definition.

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pub fn get_version_description(&self) -> &Option<String>

A description for the initial version of this container group definition.

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pub fn tags(self, input: Tag) -> Self

Appends an item to tags.

To override the contents of this collection use set_tags.

A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn build(self) -> Result<CreateContainerGroupDefinitionInput, BuildError>

Consumes the builder and constructs a CreateContainerGroupDefinitionInput.

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impl CreateContainerGroupDefinitionInputBuilder

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pub async fn send_with( self, client: &Client, ) -> Result<CreateContainerGroupDefinitionOutput, SdkError<CreateContainerGroupDefinitionError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for CreateContainerGroupDefinitionInputBuilder

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fn clone(&self) -> CreateContainerGroupDefinitionInputBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateContainerGroupDefinitionInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateContainerGroupDefinitionInputBuilder

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fn default() -> CreateContainerGroupDefinitionInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for CreateContainerGroupDefinitionInputBuilder

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fn eq(&self, other: &CreateContainerGroupDefinitionInputBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateContainerGroupDefinitionInputBuilder

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