CreateContainerFleetInput

Struct CreateContainerFleetInput 

Source
#[non_exhaustive]
pub struct CreateContainerFleetInput {
Show 15 fields pub fleet_role_arn: Option<String>, pub description: Option<String>, pub game_server_container_group_definition_name: Option<String>, pub per_instance_container_group_definition_name: Option<String>, pub instance_connection_port_range: Option<ConnectionPortRange>, pub instance_inbound_permissions: Option<Vec<IpPermission>>, pub game_server_container_groups_per_instance: Option<i32>, pub instance_type: Option<String>, pub billing_type: Option<ContainerFleetBillingType>, pub locations: Option<Vec<LocationConfiguration>>, pub metric_groups: Option<Vec<String>>, pub new_game_session_protection_policy: Option<ProtectionPolicy>, pub game_session_creation_limit_policy: Option<GameSessionCreationLimitPolicy>, pub log_configuration: Option<LogConfiguration>, pub tags: Option<Vec<Tag>>,
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_role_arn: Option<String>

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the GameLiftContainerFleetPolicy managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.

IAM role ARN values use the following pattern: arn:aws:iam::\[Amazon Web Services account\]:role/\[role name\].

§description: Option<String>

A meaningful description of the container fleet.

§game_server_container_group_definition_name: Option<String>

A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.

§per_instance_container_group_definition_name: Option<String>

The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.

§instance_connection_port_range: Option<ConnectionPortRange>

The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.

By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

  • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]

You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.

If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

§instance_inbound_permissions: Option<Vec<IpPermission>>

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.

By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

  • Protocol: UDP

  • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]

You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.

If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

§game_server_container_groups_per_instance: Option<i32>

The number of times to replicate the game server container group on each fleet instance.

By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.

§instance_type: Option<String>

The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.

By default, Amazon GameLift Servers selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

You can't update this fleet property later.

§billing_type: Option<ContainerFleetBillingType>

Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

By default, this property is set to ON_DEMAND.

You can't update this fleet property later.

§locations: Option<Vec<LocationConfiguration>>

A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.

§metric_groups: Option<Vec<String>>

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.

§new_game_session_protection_policy: Option<ProtectionPolicy>

Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

By default, this property is set to NoProtection.

§game_session_creation_limit_policy: Option<GameSessionCreationLimitPolicy>

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

§log_configuration: Option<LogConfiguration>

A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

By default, this property is set to CLOUDWATCH.

Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn).

§tags: Option<Vec<Tag>>

A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

Implementations§

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impl CreateContainerFleetInput

Source

pub fn fleet_role_arn(&self) -> Option<&str>

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the GameLiftContainerFleetPolicy managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.

IAM role ARN values use the following pattern: arn:aws:iam::\[Amazon Web Services account\]:role/\[role name\].

Source

pub fn description(&self) -> Option<&str>

A meaningful description of the container fleet.

Source

pub fn game_server_container_group_definition_name(&self) -> Option<&str>

A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.

Source

pub fn per_instance_container_group_definition_name(&self) -> Option<&str>

The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.

Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.

Source

pub fn instance_connection_port_range(&self) -> Option<&ConnectionPortRange>

The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.

By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

  • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]

You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.

If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

Source

pub fn instance_inbound_permissions(&self) -> &[IpPermission]

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.

By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:

  • Protocol: UDP

  • Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula: 4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]

You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.

If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .instance_inbound_permissions.is_none().

Source

pub fn game_server_container_groups_per_instance(&self) -> Option<i32>

The number of times to replicate the game server container group on each fleet instance.

By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.

Source

pub fn instance_type(&self) -> Option<&str>

The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.

By default, Amazon GameLift Servers selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

You can't update this fleet property later.

Source

pub fn billing_type(&self) -> Option<&ContainerFleetBillingType>

Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

By default, this property is set to ON_DEMAND.

You can't update this fleet property later.

Source

pub fn locations(&self) -> &[LocationConfiguration]

A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .locations.is_none().

Source

pub fn metric_groups(&self) -> &[String]

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .metric_groups.is_none().

Source

pub fn new_game_session_protection_policy(&self) -> Option<&ProtectionPolicy>

Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

By default, this property is set to NoProtection.

Source

pub fn game_session_creation_limit_policy( &self, ) -> Option<&GameSessionCreationLimitPolicy>

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

Source

pub fn log_configuration(&self) -> Option<&LogConfiguration>

A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

By default, this property is set to CLOUDWATCH.

Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn).

Source

pub fn tags(&self) -> &[Tag]

A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none().

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impl CreateContainerFleetInput

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pub fn builder() -> CreateContainerFleetInputBuilder

Creates a new builder-style object to manufacture CreateContainerFleetInput.

Trait Implementations§

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impl Clone for CreateContainerFleetInput

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fn clone(&self) -> CreateContainerFleetInput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateContainerFleetInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for CreateContainerFleetInput

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fn eq(&self, other: &CreateContainerFleetInput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateContainerFleetInput

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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