#[non_exhaustive]pub struct CreateContainerFleetInputBuilder { /* private fields */ }
Expand description
A builder for CreateContainerFleetInput
.
Implementations§
Source§impl CreateContainerFleetInputBuilder
impl CreateContainerFleetInputBuilder
Sourcepub fn fleet_role_arn(self, input: impl Into<String>) -> Self
pub fn fleet_role_arn(self, input: impl Into<String>) -> Self
The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the GameLiftContainerFleetPolicy
managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.
IAM role ARN values use the following pattern: arn:aws:iam::\[Amazon Web Services account\]:role/\[role name\]
.
Sourcepub fn set_fleet_role_arn(self, input: Option<String>) -> Self
pub fn set_fleet_role_arn(self, input: Option<String>) -> Self
The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the GameLiftContainerFleetPolicy
managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.
IAM role ARN values use the following pattern: arn:aws:iam::\[Amazon Web Services account\]:role/\[role name\]
.
Sourcepub fn get_fleet_role_arn(&self) -> &Option<String>
pub fn get_fleet_role_arn(&self) -> &Option<String>
The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the GameLiftContainerFleetPolicy
managed policy attached. For more information, see Set up an IAM service role. You can't change this fleet property after the fleet is created.
IAM role ARN values use the following pattern: arn:aws:iam::\[Amazon Web Services account\]:role/\[role name\]
.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A meaningful description of the container fleet.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A meaningful description of the container fleet.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A meaningful description of the container fleet.
Sourcepub fn game_server_container_group_definition_name(
self,
input: impl Into<String>,
) -> Self
pub fn game_server_container_group_definition_name( self, input: impl Into<String>, ) -> Self
A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.
Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.
Sourcepub fn set_game_server_container_group_definition_name(
self,
input: Option<String>,
) -> Self
pub fn set_game_server_container_group_definition_name( self, input: Option<String>, ) -> Self
A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.
Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.
Sourcepub fn get_game_server_container_group_definition_name(&self) -> &Option<String>
pub fn get_game_server_container_group_definition_name(&self) -> &Option<String>
A container group definition resource that describes how to deploy containers with your game server build and support software onto each fleet instance. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.
Create a container group definition by calling CreateContainerGroupDefinition. This operation creates a ContainerGroupDefinition resource.
Sourcepub fn per_instance_container_group_definition_name(
self,
input: impl Into<String>,
) -> Self
pub fn per_instance_container_group_definition_name( self, input: impl Into<String>, ) -> Self
The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.
Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.
Sourcepub fn set_per_instance_container_group_definition_name(
self,
input: Option<String>,
) -> Self
pub fn set_per_instance_container_group_definition_name( self, input: Option<String>, ) -> Self
The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.
Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.
Sourcepub fn get_per_instance_container_group_definition_name(
&self,
) -> &Option<String>
pub fn get_per_instance_container_group_definition_name( &self, ) -> &Option<String>
The name of a container group definition resource that describes a set of axillary software. A fleet instance has one process for executables in this container group. A per-instance container group is optional. You can update the fleet to add or remove a per-instance container group at any time. You can specify the container group definition's name to use the latest version. Alternatively, provide an ARN value with a specific version number.
Create a container group definition by calling https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html. This operation creates a https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html resource.
Sourcepub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self
pub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self
The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.
By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
-
Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula:
4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.
If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.
Sourcepub fn set_instance_connection_port_range(
self,
input: Option<ConnectionPortRange>,
) -> Self
pub fn set_instance_connection_port_range( self, input: Option<ConnectionPortRange>, ) -> Self
The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.
By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
-
Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula:
4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.
If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.
Sourcepub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>
pub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>
The set of port numbers to open on each fleet instance. A fleet's connection ports map to container ports that are configured in the fleet's container group definitions.
By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
-
Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula:
4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's inbound permissions port range.
If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.
Sourcepub fn instance_inbound_permissions(self, input: IpPermission) -> Self
pub fn instance_inbound_permissions(self, input: IpPermission) -> Self
Appends an item to instance_inbound_permissions
.
To override the contents of this collection use set_instance_inbound_permissions
.
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.
By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
-
Protocol: UDP
-
Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula:
4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.
If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.
Sourcepub fn set_instance_inbound_permissions(
self,
input: Option<Vec<IpPermission>>,
) -> Self
pub fn set_instance_inbound_permissions( self, input: Option<Vec<IpPermission>>, ) -> Self
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.
By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
-
Protocol: UDP
-
Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula:
4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.
If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.
Sourcepub fn get_instance_inbound_permissions(&self) -> &Option<Vec<IpPermission>>
pub fn get_instance_inbound_permissions(&self) -> &Option<Vec<IpPermission>>
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. As a best practice, when remotely accessing a fleet instance, we recommend opening ports only when you need them and closing them when you're finished.
By default, Amazon GameLift Servers calculates an optimal port range based on your fleet configuration. To use the calculated range, don't set this parameter. The values are:
-
Protocol: UDP
-
Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the following formula:
4192 + \[# of game server container groups per fleet instance\] * \[# of container ports in the game server container group definition\] + \[# of container ports in the game server container group definition\]
You can also choose to manually set this parameter. When manually setting this parameter, you must use port numbers that match the fleet's connection port range.
If you set values manually, Amazon GameLift Servers no longer calculates a port range for you, even if you later remove the manual settings.
Sourcepub fn game_server_container_groups_per_instance(self, input: i32) -> Self
pub fn game_server_container_groups_per_instance(self, input: i32) -> Self
The number of times to replicate the game server container group on each fleet instance.
By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn set_game_server_container_groups_per_instance(
self,
input: Option<i32>,
) -> Self
pub fn set_game_server_container_groups_per_instance( self, input: Option<i32>, ) -> Self
The number of times to replicate the game server container group on each fleet instance.
By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>
pub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>
The number of times to replicate the game server container group on each fleet instance.
By default, Amazon GameLift Servers calculates the maximum number of game server container groups that can fit on each instance. This calculation is based on the CPU and memory resources of the fleet's instance type). To use the calculated maximum, don't set this parameter. If you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the calculated maximum.
Sourcepub fn instance_type(self, input: impl Into<String>) -> Self
pub fn instance_type(self, input: impl Into<String>) -> Self
The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.
By default, Amazon GameLift Servers selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
You can't update this fleet property later.
Sourcepub fn set_instance_type(self, input: Option<String>) -> Self
pub fn set_instance_type(self, input: Option<String>) -> Self
The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.
By default, Amazon GameLift Servers selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
You can't update this fleet property later.
Sourcepub fn get_instance_type(&self) -> &Option<String>
pub fn get_instance_type(&self) -> &Option<String>
The Amazon EC2 instance type to use for all instances in the fleet. For multi-location fleets, the instance type must be available in the home region and all remote locations. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity.
By default, Amazon GameLift Servers selects an instance type that fits the needs of your container groups and is available in all selected fleet locations. You can also choose to manually set this parameter. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
You can't update this fleet property later.
Sourcepub fn billing_type(self, input: ContainerFleetBillingType) -> Self
pub fn billing_type(self, input: ContainerFleetBillingType) -> Self
Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
By default, this property is set to ON_DEMAND
.
You can't update this fleet property later.
Sourcepub fn set_billing_type(self, input: Option<ContainerFleetBillingType>) -> Self
pub fn set_billing_type(self, input: Option<ContainerFleetBillingType>) -> Self
Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
By default, this property is set to ON_DEMAND
.
You can't update this fleet property later.
Sourcepub fn get_billing_type(&self) -> &Option<ContainerFleetBillingType>
pub fn get_billing_type(&self) -> &Option<ContainerFleetBillingType>
Indicates whether to use On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
By default, this property is set to ON_DEMAND
.
You can't update this fleet property later.
Sourcepub fn locations(self, input: LocationConfiguration) -> Self
pub fn locations(self, input: LocationConfiguration) -> Self
Appends an item to locations
.
To override the contents of this collection use set_locations
.
A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2
, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
Sourcepub fn set_locations(self, input: Option<Vec<LocationConfiguration>>) -> Self
pub fn set_locations(self, input: Option<Vec<LocationConfiguration>>) -> Self
A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2
, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
Sourcepub fn get_locations(&self) -> &Option<Vec<LocationConfiguration>>
pub fn get_locations(&self) -> &Option<Vec<LocationConfiguration>>
A set of locations to deploy container fleet instances to. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2
, or Local Zone names. Also include the fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
Sourcepub fn metric_groups(self, input: impl Into<String>) -> Self
pub fn metric_groups(self, input: impl Into<String>) -> Self
Appends an item to metric_groups
.
To override the contents of this collection use set_metric_groups
.
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.
Sourcepub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.
Sourcepub fn get_metric_groups(&self) -> &Option<Vec<String>>
pub fn get_metric_groups(&self) -> &Option<Vec<String>>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. You can use a metric group to aggregate metrics for multiple fleets. You can specify an existing metric group name or use a new name to create a new metric group. Each fleet can have only one metric group, but you can change this value at any time.
Sourcepub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self
Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.
-
NoProtection -- Game sessions can be shut down during active gameplay.
-
FullProtection -- Game sessions in
ACTIVE
status can't be shut down.
By default, this property is set to NoProtection
.
Sourcepub fn set_new_game_session_protection_policy(
self,
input: Option<ProtectionPolicy>,
) -> Self
pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self
Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.
-
NoProtection -- Game sessions can be shut down during active gameplay.
-
FullProtection -- Game sessions in
ACTIVE
status can't be shut down.
By default, this property is set to NoProtection
.
Sourcepub fn get_new_game_session_protection_policy(
&self,
) -> &Option<ProtectionPolicy>
pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>
Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.
-
NoProtection -- Game sessions can be shut down during active gameplay.
-
FullProtection -- Game sessions in
ACTIVE
status can't be shut down.
By default, this property is set to NoProtection
.
Sourcepub fn game_session_creation_limit_policy(
self,
input: GameSessionCreationLimitPolicy,
) -> Self
pub fn game_session_creation_limit_policy( self, input: GameSessionCreationLimitPolicy, ) -> Self
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn set_game_session_creation_limit_policy(
self,
input: Option<GameSessionCreationLimitPolicy>,
) -> Self
pub fn set_game_session_creation_limit_policy( self, input: Option<GameSessionCreationLimitPolicy>, ) -> Self
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn get_game_session_creation_limit_policy(
&self,
) -> &Option<GameSessionCreationLimitPolicy>
pub fn get_game_session_creation_limit_policy( &self, ) -> &Option<GameSessionCreationLimitPolicy>
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
Sourcepub fn log_configuration(self, input: LogConfiguration) -> Self
pub fn log_configuration(self, input: LogConfiguration) -> Self
A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:
-
CLOUDWATCH
-- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group. -
S3
-- Store logs in an Amazon S3 bucket that you define. -
NONE
-- Don't collect container logs.
By default, this property is set to CLOUDWATCH
.
Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn)
.
Sourcepub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self
pub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self
A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:
-
CLOUDWATCH
-- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group. -
S3
-- Store logs in an Amazon S3 bucket that you define. -
NONE
-- Don't collect container logs.
By default, this property is set to CLOUDWATCH
.
Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn)
.
Sourcepub fn get_log_configuration(&self) -> &Option<LogConfiguration>
pub fn get_log_configuration(&self) -> &Option<LogConfiguration>
A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs. You can select from the following methods:
-
CLOUDWATCH
-- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group. -
S3
-- Store logs in an Amazon S3 bucket that you define. -
NONE
-- Don't collect container logs.
By default, this property is set to CLOUDWATCH
.
Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see FleetRoleArn)
.
Appends an item to tags
.
To override the contents of this collection use set_tags
.
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
Sourcepub fn build(self) -> Result<CreateContainerFleetInput, BuildError>
pub fn build(self) -> Result<CreateContainerFleetInput, BuildError>
Consumes the builder and constructs a CreateContainerFleetInput
.
Source§impl CreateContainerFleetInputBuilder
impl CreateContainerFleetInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreateContainerFleetOutput, SdkError<CreateContainerFleetError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreateContainerFleetOutput, SdkError<CreateContainerFleetError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for CreateContainerFleetInputBuilder
impl Clone for CreateContainerFleetInputBuilder
Source§fn clone(&self) -> CreateContainerFleetInputBuilder
fn clone(&self) -> CreateContainerFleetInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for CreateContainerFleetInputBuilder
impl Default for CreateContainerFleetInputBuilder
Source§fn default() -> CreateContainerFleetInputBuilder
fn default() -> CreateContainerFleetInputBuilder
Source§impl PartialEq for CreateContainerFleetInputBuilder
impl PartialEq for CreateContainerFleetInputBuilder
Source§fn eq(&self, other: &CreateContainerFleetInputBuilder) -> bool
fn eq(&self, other: &CreateContainerFleetInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreateContainerFleetInputBuilder
Auto Trait Implementations§
impl Freeze for CreateContainerFleetInputBuilder
impl RefUnwindSafe for CreateContainerFleetInputBuilder
impl Send for CreateContainerFleetInputBuilder
impl Sync for CreateContainerFleetInputBuilder
impl Unpin for CreateContainerFleetInputBuilder
impl UnwindSafe for CreateContainerFleetInputBuilder
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
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