pub struct UpdateScriptFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateScript
.
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
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Implementations§
source§impl UpdateScriptFluentBuilder
impl UpdateScriptFluentBuilder
sourcepub fn as_input(&self) -> &UpdateScriptInputBuilder
pub fn as_input(&self) -> &UpdateScriptInputBuilder
Access the UpdateScript as a reference.
sourcepub async fn send(
self
) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>
pub async fn send( self ) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn customize(
self
) -> CustomizableOperation<UpdateScriptOutput, UpdateScriptError, Self>
pub fn customize( self ) -> CustomizableOperation<UpdateScriptOutput, UpdateScriptError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn script_id(self, input: impl Into<String>) -> Self
pub fn script_id(self, input: impl Into<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn set_script_id(self, input: Option<String>) -> Self
pub fn set_script_id(self, input: Option<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn get_script_id(&self) -> &Option<String>
pub fn get_script_id(&self) -> &Option<String>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn version(self, input: impl Into<String>) -> Self
pub fn version(self, input: impl Into<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn set_version(self, input: Option<String>) -> Self
pub fn set_version(self, input: Option<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn get_version(&self) -> &Option<String>
pub fn get_version(&self) -> &Option<String>
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn storage_location(self, input: S3Location) -> Self
pub fn storage_location(self, input: S3Location) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn set_storage_location(self, input: Option<S3Location>) -> Self
pub fn set_storage_location(self, input: Option<S3Location>) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn get_storage_location(&self) -> &Option<S3Location>
pub fn get_storage_location(&self) -> &Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn zip_file(self, input: Blob) -> Self
pub fn zip_file(self, input: Blob) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn set_zip_file(self, input: Option<Blob>) -> Self
pub fn set_zip_file(self, input: Option<Blob>) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn get_zip_file(&self) -> &Option<Blob>
pub fn get_zip_file(&self) -> &Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Trait Implementations§
source§impl Clone for UpdateScriptFluentBuilder
impl Clone for UpdateScriptFluentBuilder
source§fn clone(&self) -> UpdateScriptFluentBuilder
fn clone(&self) -> UpdateScriptFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateScriptFluentBuilder
impl !RefUnwindSafe for UpdateScriptFluentBuilder
impl Send for UpdateScriptFluentBuilder
impl Sync for UpdateScriptFluentBuilder
impl Unpin for UpdateScriptFluentBuilder
impl !UnwindSafe for UpdateScriptFluentBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more