#[non_exhaustive]pub struct GameSessionQueueDestination {
pub destination_arn: Option<String>,
}Expand description
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.destination_arn: Option<String>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
Implementations§
source§impl GameSessionQueueDestination
impl GameSessionQueueDestination
sourcepub fn destination_arn(&self) -> Option<&str>
pub fn destination_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
source§impl GameSessionQueueDestination
impl GameSessionQueueDestination
sourcepub fn builder() -> GameSessionQueueDestinationBuilder
pub fn builder() -> GameSessionQueueDestinationBuilder
Creates a new builder-style object to manufacture GameSessionQueueDestination.
Trait Implementations§
source§impl Clone for GameSessionQueueDestination
impl Clone for GameSessionQueueDestination
source§fn clone(&self) -> GameSessionQueueDestination
fn clone(&self) -> GameSessionQueueDestination
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameSessionQueueDestination
impl Debug for GameSessionQueueDestination
source§impl PartialEq for GameSessionQueueDestination
impl PartialEq for GameSessionQueueDestination
source§fn eq(&self, other: &GameSessionQueueDestination) -> bool
fn eq(&self, other: &GameSessionQueueDestination) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameSessionQueueDestination
Auto Trait Implementations§
impl RefUnwindSafe for GameSessionQueueDestination
impl Send for GameSessionQueueDestination
impl Sync for GameSessionQueueDestination
impl Unpin for GameSessionQueueDestination
impl UnwindSafe for GameSessionQueueDestination
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.