#[non_exhaustive]pub struct GameSessionQueueDestination {
pub destination_arn: Option<String>,
}
Expand description
A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.destination_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
Implementations§
source§impl GameSessionQueueDestination
impl GameSessionQueueDestination
sourcepub fn destination_arn(&self) -> Option<&str>
pub fn destination_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.
source§impl GameSessionQueueDestination
impl GameSessionQueueDestination
sourcepub fn builder() -> GameSessionQueueDestinationBuilder
pub fn builder() -> GameSessionQueueDestinationBuilder
Creates a new builder-style object to manufacture GameSessionQueueDestination
.
Trait Implementations§
source§impl Clone for GameSessionQueueDestination
impl Clone for GameSessionQueueDestination
source§fn clone(&self) -> GameSessionQueueDestination
fn clone(&self) -> GameSessionQueueDestination
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameSessionQueueDestination
impl Debug for GameSessionQueueDestination
source§impl PartialEq for GameSessionQueueDestination
impl PartialEq for GameSessionQueueDestination
source§fn eq(&self, other: &GameSessionQueueDestination) -> bool
fn eq(&self, other: &GameSessionQueueDestination) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameSessionQueueDestination
Auto Trait Implementations§
impl Freeze for GameSessionQueueDestination
impl RefUnwindSafe for GameSessionQueueDestination
impl Send for GameSessionQueueDestination
impl Sync for GameSessionQueueDestination
impl Unpin for GameSessionQueueDestination
impl UnwindSafe for GameSessionQueueDestination
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.