Struct aws_sdk_gamelift::types::GameProperty
source · #[non_exhaustive]pub struct GameProperty {
pub key: Option<String>,
pub value: Option<String>,
}Expand description
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the Amazon GameLift Developer Guide.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.key: Option<String>The game property identifier.
value: Option<String>The game property value.
Implementations§
source§impl GameProperty
impl GameProperty
source§impl GameProperty
impl GameProperty
sourcepub fn builder() -> GamePropertyBuilder
pub fn builder() -> GamePropertyBuilder
Creates a new builder-style object to manufacture GameProperty.
Trait Implementations§
source§impl Clone for GameProperty
impl Clone for GameProperty
source§fn clone(&self) -> GameProperty
fn clone(&self) -> GameProperty
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameProperty
impl Debug for GameProperty
source§impl PartialEq for GameProperty
impl PartialEq for GameProperty
source§fn eq(&self, other: &GameProperty) -> bool
fn eq(&self, other: &GameProperty) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameProperty
Auto Trait Implementations§
impl RefUnwindSafe for GameProperty
impl Send for GameProperty
impl Sync for GameProperty
impl Unpin for GameProperty
impl UnwindSafe for GameProperty
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.