Struct aws_sdk_gamelift::types::GameProperty
source · #[non_exhaustive]pub struct GameProperty {
pub key: Option<String>,
pub value: Option<String>,
}
Expand description
This key-value pair can store custom data about a game session. For example, you might use a GameProperty
to track a game session's map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}
.
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.key: Option<String>
The game property identifier.
value: Option<String>
The game property value.
Implementations§
source§impl GameProperty
impl GameProperty
source§impl GameProperty
impl GameProperty
sourcepub fn builder() -> GamePropertyBuilder
pub fn builder() -> GamePropertyBuilder
Creates a new builder-style object to manufacture GameProperty
.
Trait Implementations§
source§impl Clone for GameProperty
impl Clone for GameProperty
source§fn clone(&self) -> GameProperty
fn clone(&self) -> GameProperty
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameProperty
impl Debug for GameProperty
source§impl PartialEq for GameProperty
impl PartialEq for GameProperty
source§fn eq(&self, other: &GameProperty) -> bool
fn eq(&self, other: &GameProperty) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameProperty
Auto Trait Implementations§
impl Freeze for GameProperty
impl RefUnwindSafe for GameProperty
impl Send for GameProperty
impl Sync for GameProperty
impl Unpin for GameProperty
impl UnwindSafe for GameProperty
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.