Struct aws_sdk_gamelift::types::Compute
source · #[non_exhaustive]pub struct Compute {
pub fleet_id: Option<String>,
pub fleet_arn: Option<String>,
pub compute_name: Option<String>,
pub compute_arn: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub compute_status: Option<ComputeStatus>,
pub location: Option<String>,
pub creation_time: Option<DateTime>,
pub operating_system: Option<OperatingSystem>,
pub type: Option<Ec2InstanceType>,
pub game_lift_service_sdk_endpoint: Option<String>,
}Expand description
An Amazon GameLift compute resource for hosting your game servers. A compute can be an EC2instance in a managed EC2 fleet or a registered compute in an Anywhere fleet.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.fleet_id: Option<String>A unique identifier for the fleet that the compute belongs to.
fleet_arn: Option<String>The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
compute_name: Option<String>A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is an instance ID.
compute_arn: Option<String>The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a ComputeARN.
ip_address: Option<String>The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
dns_name: Option<String>The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
compute_status: Option<ComputeStatus>Current status of the compute. A compute must have an ACTIVE status to host game sessions.
location: Option<String>The name of the custom location you added to the fleet that this compute resource resides in.
creation_time: Option<DateTime>A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
operating_system: Option<OperatingSystem>The type of operating system on the compute resource.
type: Option<Ec2InstanceType>The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
game_lift_service_sdk_endpoint: Option<String>The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
Implementations§
source§impl Compute
impl Compute
sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the fleet that the compute belongs to.
sourcepub fn fleet_arn(&self) -> Option<&str>
pub fn fleet_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
sourcepub fn compute_name(&self) -> Option<&str>
pub fn compute_name(&self) -> Option<&str>
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is an instance ID.
sourcepub fn compute_arn(&self) -> Option<&str>
pub fn compute_arn(&self) -> Option<&str>
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a ComputeARN.
sourcepub fn ip_address(&self) -> Option<&str>
pub fn ip_address(&self) -> Option<&str>
The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
sourcepub fn dns_name(&self) -> Option<&str>
pub fn dns_name(&self) -> Option<&str>
The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
sourcepub fn compute_status(&self) -> Option<&ComputeStatus>
pub fn compute_status(&self) -> Option<&ComputeStatus>
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
sourcepub fn location(&self) -> Option<&str>
pub fn location(&self) -> Option<&str>
The name of the custom location you added to the fleet that this compute resource resides in.
sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
sourcepub fn operating_system(&self) -> Option<&OperatingSystem>
pub fn operating_system(&self) -> Option<&OperatingSystem>
The type of operating system on the compute resource.
sourcepub fn type(&self) -> Option<&Ec2InstanceType>
pub fn type(&self) -> Option<&Ec2InstanceType>
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
sourcepub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
pub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.