#[non_exhaustive]pub struct UpdateScriptInput {
pub script_id: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub storage_location: Option<S3Location>,
pub zip_file: Option<Blob>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.script_id: Option<String>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
name: Option<String>
A descriptive label that is associated with a script. Script names don't need to be unique.
version: Option<String>
Version information associated with a build or script. Version strings don't need to be unique.
storage_location: Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
zip_file: Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Implementations§
source§impl UpdateScriptInput
impl UpdateScriptInput
sourcepub fn script_id(&self) -> Option<&str>
pub fn script_id(&self) -> Option<&str>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn version(&self) -> Option<&str>
pub fn version(&self) -> Option<&str>
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn storage_location(&self) -> Option<&S3Location>
pub fn storage_location(&self) -> Option<&S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn zip_file(&self) -> Option<&Blob>
pub fn zip_file(&self) -> Option<&Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
source§impl UpdateScriptInput
impl UpdateScriptInput
sourcepub fn builder() -> UpdateScriptInputBuilder
pub fn builder() -> UpdateScriptInputBuilder
Creates a new builder-style object to manufacture UpdateScriptInput
.
Trait Implementations§
source§impl Clone for UpdateScriptInput
impl Clone for UpdateScriptInput
source§fn clone(&self) -> UpdateScriptInput
fn clone(&self) -> UpdateScriptInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for UpdateScriptInput
impl Debug for UpdateScriptInput
source§impl PartialEq for UpdateScriptInput
impl PartialEq for UpdateScriptInput
source§fn eq(&self, other: &UpdateScriptInput) -> bool
fn eq(&self, other: &UpdateScriptInput) -> bool
self
and other
values to be equal, and is used
by ==
.