#[non_exhaustive]
pub struct UpdateScriptInputBuilder { /* private fields */ }
Expand description

A builder for UpdateScriptInput.

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impl UpdateScriptInputBuilder

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pub fn script_id(self, input: impl Into<String>) -> Self

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

This field is required.
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pub fn set_script_id(self, input: Option<String>) -> Self

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

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pub fn get_script_id(&self) -> &Option<String>

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

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pub fn name(self, input: impl Into<String>) -> Self

A descriptive label that is associated with a script. Script names don't need to be unique.

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pub fn set_name(self, input: Option<String>) -> Self

A descriptive label that is associated with a script. Script names don't need to be unique.

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pub fn get_name(&self) -> &Option<String>

A descriptive label that is associated with a script. Script names don't need to be unique.

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pub fn version(self, input: impl Into<String>) -> Self

Version information associated with a build or script. Version strings don't need to be unique.

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pub fn set_version(self, input: Option<String>) -> Self

Version information associated with a build or script. Version strings don't need to be unique.

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pub fn get_version(&self) -> &Option<String>

Version information associated with a build or script. Version strings don't need to be unique.

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pub fn storage_location(self, input: S3Location) -> Self

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

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pub fn set_storage_location(self, input: Option<S3Location>) -> Self

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

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pub fn get_storage_location(&self) -> &Option<S3Location>

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

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pub fn zip_file(self, input: Blob) -> Self

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

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pub fn set_zip_file(self, input: Option<Blob>) -> Self

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

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pub fn get_zip_file(&self) -> &Option<Blob>

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

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pub fn build(self) -> Result<UpdateScriptInput, BuildError>

Consumes the builder and constructs a UpdateScriptInput.

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impl UpdateScriptInputBuilder

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pub async fn send_with( self, client: &Client ) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for UpdateScriptInputBuilder

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fn clone(&self) -> UpdateScriptInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateScriptInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UpdateScriptInputBuilder

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fn default() -> UpdateScriptInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for UpdateScriptInputBuilder

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fn eq(&self, other: &UpdateScriptInputBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateScriptInputBuilder

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