#[non_exhaustive]pub struct UpdateScriptInputBuilder { /* private fields */ }
Expand description
A builder for UpdateScriptInput
.
Implementations§
source§impl UpdateScriptInputBuilder
impl UpdateScriptInputBuilder
sourcepub fn script_id(self, input: impl Into<String>) -> Self
pub fn script_id(self, input: impl Into<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
This field is required.sourcepub fn set_script_id(self, input: Option<String>) -> Self
pub fn set_script_id(self, input: Option<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn get_script_id(&self) -> &Option<String>
pub fn get_script_id(&self) -> &Option<String>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn version(self, input: impl Into<String>) -> Self
pub fn version(self, input: impl Into<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn set_version(self, input: Option<String>) -> Self
pub fn set_version(self, input: Option<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn get_version(&self) -> &Option<String>
pub fn get_version(&self) -> &Option<String>
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn storage_location(self, input: S3Location) -> Self
pub fn storage_location(self, input: S3Location) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn set_storage_location(self, input: Option<S3Location>) -> Self
pub fn set_storage_location(self, input: Option<S3Location>) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn get_storage_location(&self) -> &Option<S3Location>
pub fn get_storage_location(&self) -> &Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn zip_file(self, input: Blob) -> Self
pub fn zip_file(self, input: Blob) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn set_zip_file(self, input: Option<Blob>) -> Self
pub fn set_zip_file(self, input: Option<Blob>) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn get_zip_file(&self) -> &Option<Blob>
pub fn get_zip_file(&self) -> &Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn build(self) -> Result<UpdateScriptInput, BuildError>
pub fn build(self) -> Result<UpdateScriptInput, BuildError>
Consumes the builder and constructs a UpdateScriptInput
.
source§impl UpdateScriptInputBuilder
impl UpdateScriptInputBuilder
sourcepub async fn send_with(
self,
client: &Client
) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>
pub async fn send_with( self, client: &Client ) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
source§impl Clone for UpdateScriptInputBuilder
impl Clone for UpdateScriptInputBuilder
source§fn clone(&self) -> UpdateScriptInputBuilder
fn clone(&self) -> UpdateScriptInputBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for UpdateScriptInputBuilder
impl Debug for UpdateScriptInputBuilder
source§impl Default for UpdateScriptInputBuilder
impl Default for UpdateScriptInputBuilder
source§fn default() -> UpdateScriptInputBuilder
fn default() -> UpdateScriptInputBuilder
source§impl PartialEq for UpdateScriptInputBuilder
impl PartialEq for UpdateScriptInputBuilder
source§fn eq(&self, other: &UpdateScriptInputBuilder) -> bool
fn eq(&self, other: &UpdateScriptInputBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.