Struct aws_sdk_gamelift::types::ServerProcess
source · #[non_exhaustive]pub struct ServerProcess {
pub launch_path: Option<String>,
pub parameters: Option<String>,
pub concurrent_executions: Option<i32>,
}Expand description
A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.launch_path: Option<String>The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game. Example: "C:\game\MyGame\server.exe" -
Linux:
/local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"
parameters: Option<String>An optional list of parameters to pass to the server executable or Realtime script on launch.
concurrent_executions: Option<i32>The number of server processes using this configuration that run concurrently on each instance.
Implementations§
source§impl ServerProcess
impl ServerProcess
sourcepub fn launch_path(&self) -> Option<&str>
pub fn launch_path(&self) -> Option<&str>
The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game. Example: "C:\game\MyGame\server.exe" -
Linux:
/local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"
sourcepub fn parameters(&self) -> Option<&str>
pub fn parameters(&self) -> Option<&str>
An optional list of parameters to pass to the server executable or Realtime script on launch.
sourcepub fn concurrent_executions(&self) -> Option<i32>
pub fn concurrent_executions(&self) -> Option<i32>
The number of server processes using this configuration that run concurrently on each instance.
source§impl ServerProcess
impl ServerProcess
sourcepub fn builder() -> ServerProcessBuilder
pub fn builder() -> ServerProcessBuilder
Creates a new builder-style object to manufacture ServerProcess.
Trait Implementations§
source§impl Clone for ServerProcess
impl Clone for ServerProcess
source§fn clone(&self) -> ServerProcess
fn clone(&self) -> ServerProcess
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for ServerProcess
impl Debug for ServerProcess
source§impl PartialEq<ServerProcess> for ServerProcess
impl PartialEq<ServerProcess> for ServerProcess
source§fn eq(&self, other: &ServerProcess) -> bool
fn eq(&self, other: &ServerProcess) -> bool
self and other values to be equal, and is used
by ==.