Struct aws_sdk_gamelift::types::ServerProcess
source · #[non_exhaustive]pub struct ServerProcess {
pub launch_path: Option<String>,
pub parameters: Option<String>,
pub concurrent_executions: Option<i32>,
}
Expand description
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.launch_path: Option<String>
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations initSDK()
and ProcessReady()
.
parameters: Option<String>
An optional list of parameters to pass to the server executable or Realtime script on launch.
concurrent_executions: Option<i32>
The number of server processes using this configuration that run concurrently on each instance or container..
Implementations§
source§impl ServerProcess
impl ServerProcess
sourcepub fn launch_path(&self) -> Option<&str>
pub fn launch_path(&self) -> Option<&str>
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
-
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" -
Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations initSDK()
and ProcessReady()
.
sourcepub fn parameters(&self) -> Option<&str>
pub fn parameters(&self) -> Option<&str>
An optional list of parameters to pass to the server executable or Realtime script on launch.
sourcepub fn concurrent_executions(&self) -> Option<i32>
pub fn concurrent_executions(&self) -> Option<i32>
The number of server processes using this configuration that run concurrently on each instance or container..
source§impl ServerProcess
impl ServerProcess
sourcepub fn builder() -> ServerProcessBuilder
pub fn builder() -> ServerProcessBuilder
Creates a new builder-style object to manufacture ServerProcess
.
Trait Implementations§
source§impl Clone for ServerProcess
impl Clone for ServerProcess
source§fn clone(&self) -> ServerProcess
fn clone(&self) -> ServerProcess
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ServerProcess
impl Debug for ServerProcess
source§impl PartialEq for ServerProcess
impl PartialEq for ServerProcess
source§fn eq(&self, other: &ServerProcess) -> bool
fn eq(&self, other: &ServerProcess) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for ServerProcess
Auto Trait Implementations§
impl Freeze for ServerProcess
impl RefUnwindSafe for ServerProcess
impl Send for ServerProcess
impl Sync for ServerProcess
impl Unpin for ServerProcess
impl UnwindSafe for ServerProcess
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more