#[non_exhaustive]
pub struct FleetAttributes {
Show 25 fields pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub fleet_type: Option<FleetType>, pub instance_type: Option<Ec2InstanceType>, pub description: Option<String>, pub name: Option<String>, pub creation_time: Option<DateTime>, pub termination_time: Option<DateTime>, pub status: Option<FleetStatus>, pub build_id: Option<String>, pub build_arn: Option<String>, pub script_id: Option<String>, pub script_arn: Option<String>, pub server_launch_path: Option<String>, pub server_launch_parameters: Option<String>, pub log_paths: Option<Vec<String>>, pub new_game_session_protection_policy: Option<ProtectionPolicy>, pub operating_system: Option<OperatingSystem>, pub resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>, pub metric_groups: Option<Vec<String>>, pub stopped_actions: Option<Vec<FleetAction>>, pub instance_role_arn: Option<String>, pub certificate_configuration: Option<CertificateConfiguration>, pub compute_type: Option<ComputeType>, pub anywhere_configuration: Option<AnywhereConfiguration>,
}
Expand description

Describes a Amazon GameLift fleet of game hosting resources.

Related actions

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_id: Option<String>

A unique identifier for the fleet.

§fleet_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

§fleet_type: Option<FleetType>

Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.

§instance_type: Option<Ec2InstanceType>

The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.

§description: Option<String>

A human-readable description of the fleet.

§name: Option<String>

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§termination_time: Option<DateTime>

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§status: Option<FleetStatus>

Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet has been defined and desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.

  • ACTIVE -- Hosts can now accept game sessions.

  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING -- Hosts are responding to a delete fleet request.

  • TERMINATED -- The fleet no longer exists.

§build_id: Option<String>

A unique identifier for the build resource that is deployed on instances in this fleet.

§build_arn: Option<String>

The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.

§script_id: Option<String>

A unique identifier for the Realtime script resource that is deployed on instances in this fleet.

§script_arn: Option<String>

The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

§server_launch_path: Option<String>

This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter instead continue to be valid.

§server_launch_parameters: Option<String>

This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter instead continue to be valid.

§log_paths: Option<Vec<String>>

This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

§new_game_session_protection_policy: Option<ProtectionPolicy>

The type of game session protection to set on all new instances that are started in the fleet.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

§operating_system: Option<OperatingSystem>

The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.

§resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

§metric_groups: Option<Vec<String>>

Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.

§stopped_actions: Option<Vec<FleetAction>>

A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling.

§instance_role_arn: Option<String>

A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.

§certificate_configuration: Option<CertificateConfiguration>

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the Amazon GameLift Server SDK operation GetInstanceCertificate.

§compute_type: Option<ComputeType>

The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

§anywhere_configuration: Option<AnywhereConfiguration>

Amazon GameLift Anywhere configuration options for your Anywhere fleets.

Implementations§

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impl FleetAttributes

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the fleet.

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pub fn fleet_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

source

pub fn fleet_type(&self) -> Option<&FleetType>

Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.

source

pub fn instance_type(&self) -> Option<&Ec2InstanceType>

The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.

source

pub fn description(&self) -> Option<&str>

A human-readable description of the fleet.

source

pub fn name(&self) -> Option<&str>

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

source

pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

source

pub fn termination_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

source

pub fn status(&self) -> Option<&FleetStatus>

Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet has been defined and desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.

  • ACTIVE -- Hosts can now accept game sessions.

  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING -- Hosts are responding to a delete fleet request.

  • TERMINATED -- The fleet no longer exists.

source

pub fn build_id(&self) -> Option<&str>

A unique identifier for the build resource that is deployed on instances in this fleet.

source

pub fn build_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.

source

pub fn script_id(&self) -> Option<&str>

A unique identifier for the Realtime script resource that is deployed on instances in this fleet.

source

pub fn script_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

source

pub fn server_launch_path(&self) -> Option<&str>

This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter instead continue to be valid.

source

pub fn server_launch_parameters(&self) -> Option<&str>

This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter instead continue to be valid.

source

pub fn log_paths(&self) -> Option<&[String]>

This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

source

pub fn new_game_session_protection_policy(&self) -> Option<&ProtectionPolicy>

The type of game session protection to set on all new instances that are started in the fleet.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

source

pub fn operating_system(&self) -> Option<&OperatingSystem>

The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.

source

pub fn resource_creation_limit_policy( &self ) -> Option<&ResourceCreationLimitPolicy>

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

source

pub fn metric_groups(&self) -> Option<&[String]>

Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.

source

pub fn stopped_actions(&self) -> Option<&[FleetAction]>

A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling.

source

pub fn instance_role_arn(&self) -> Option<&str>

A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.

source

pub fn certificate_configuration(&self) -> Option<&CertificateConfiguration>

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the Amazon GameLift Server SDK operation GetInstanceCertificate.

source

pub fn compute_type(&self) -> Option<&ComputeType>

The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.

source

pub fn anywhere_configuration(&self) -> Option<&AnywhereConfiguration>

Amazon GameLift Anywhere configuration options for your Anywhere fleets.

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impl FleetAttributes

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pub fn builder() -> FleetAttributesBuilder

Creates a new builder-style object to manufacture FleetAttributes.

Trait Implementations§

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impl Clone for FleetAttributes

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fn clone(&self) -> FleetAttributes

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FleetAttributes

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq<FleetAttributes> for FleetAttributes

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fn eq(&self, other: &FleetAttributes) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FleetAttributes

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