Struct aws_sdk_gamelift::types::FleetAttributes
source · #[non_exhaustive]pub struct FleetAttributes {Show 27 fields
pub fleet_id: Option<String>,
pub fleet_arn: Option<String>,
pub fleet_type: Option<FleetType>,
pub instance_type: Option<Ec2InstanceType>,
pub description: Option<String>,
pub name: Option<String>,
pub creation_time: Option<DateTime>,
pub termination_time: Option<DateTime>,
pub status: Option<FleetStatus>,
pub build_id: Option<String>,
pub build_arn: Option<String>,
pub script_id: Option<String>,
pub script_arn: Option<String>,
pub server_launch_path: Option<String>,
pub server_launch_parameters: Option<String>,
pub log_paths: Option<Vec<String>>,
pub new_game_session_protection_policy: Option<ProtectionPolicy>,
pub operating_system: Option<OperatingSystem>,
pub resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>,
pub metric_groups: Option<Vec<String>>,
pub stopped_actions: Option<Vec<FleetAction>>,
pub instance_role_arn: Option<String>,
pub certificate_configuration: Option<CertificateConfiguration>,
pub compute_type: Option<ComputeType>,
pub anywhere_configuration: Option<AnywhereConfiguration>,
pub instance_role_credentials_provider: Option<InstanceRoleCredentialsProvider>,
pub container_groups_attributes: Option<ContainerGroupsAttributes>,
}
Expand description
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as follows:
-
EC2 fleet attributes identify a
Build
resource (for fleets with customer game server builds) or aScript
resource (for Realtime Servers fleets). -
Container fleets have
ContainerGroupsAttributes
, which identify the fleet'sContainerGroupDefinition
resources. -
Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.
Returned by: DescribeFleetAttributes
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fleet_id: Option<String>
A unique identifier for the fleet.
fleet_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift fleet ARN, the resource ID matches the FleetId
value.
fleet_type: Option<FleetType>
Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
instance_type: Option<Ec2InstanceType>
The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
description: Option<String>
A human-readable description of the fleet.
name: Option<String>
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
termination_time: Option<DateTime>
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
status: Option<FleetStatus>
Current status of the fleet. Possible fleet statuses include the following:
-
NEW -- A new fleet has been defined and desired instances is set to 1.
-
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
-
ACTIVE -- Hosts can now accept game sessions.
-
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
-
DELETING -- Hosts are responding to a delete fleet request.
-
TERMINATED -- The fleet no longer exists.
build_id: Option<String>
A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType
is "EC2".
build_arn: Option<String>
The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId
value. This attribute is used with fleets where ComputeType
is "EC2".
script_id: Option<String>
A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType
is "EC2".
script_arn: Option<String>
The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId
value.
server_launch_path: Option<String>
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
server_launch_parameters: Option<String>
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter continue to be valid.
log_paths: Option<Vec<String>>
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady()
logParameters
. See more information in the Server API Reference.
new_game_session_protection_policy: Option<ProtectionPolicy>
The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
operating_system: Option<OperatingSystem>
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
) has created fewer than game session limit in the specified time period.
metric_groups: Option<Vec<String>>
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
stopped_actions: Option<Vec<FleetAction>>
A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
instance_role_arn: Option<String>
A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
certificate_configuration: Option<CertificateConfiguration>
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
compute_type: Option<ComputeType>
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
anywhere_configuration: Option<AnywhereConfiguration>
This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER
only. This attribute is used with fleets where ComputeType
is "Container".
instance_role_credentials_provider: Option<InstanceRoleCredentialsProvider>
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
container_groups_attributes: Option<ContainerGroupsAttributes>
A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER
.
Implementations§
source§impl FleetAttributes
impl FleetAttributes
sourcepub fn fleet_arn(&self) -> Option<&str>
pub fn fleet_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift fleet ARN, the resource ID matches the FleetId
value.
sourcepub fn fleet_type(&self) -> Option<&FleetType>
pub fn fleet_type(&self) -> Option<&FleetType>
Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
sourcepub fn instance_type(&self) -> Option<&Ec2InstanceType>
pub fn instance_type(&self) -> Option<&Ec2InstanceType>
The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A human-readable description of the fleet.
sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
sourcepub fn termination_time(&self) -> Option<&DateTime>
pub fn termination_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
sourcepub fn status(&self) -> Option<&FleetStatus>
pub fn status(&self) -> Option<&FleetStatus>
Current status of the fleet. Possible fleet statuses include the following:
-
NEW -- A new fleet has been defined and desired instances is set to 1.
-
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
-
ACTIVE -- Hosts can now accept game sessions.
-
ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
-
DELETING -- Hosts are responding to a delete fleet request.
-
TERMINATED -- The fleet no longer exists.
sourcepub fn build_id(&self) -> Option<&str>
pub fn build_id(&self) -> Option<&str>
A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType
is "EC2".
sourcepub fn build_arn(&self) -> Option<&str>
pub fn build_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId
value. This attribute is used with fleets where ComputeType
is "EC2".
sourcepub fn script_id(&self) -> Option<&str>
pub fn script_id(&self) -> Option<&str>
A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType
is "EC2".
sourcepub fn script_arn(&self) -> Option<&str>
pub fn script_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId
value.
sourcepub fn server_launch_path(&self) -> Option<&str>
pub fn server_launch_path(&self) -> Option<&str>
This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter continue to be valid.
sourcepub fn server_launch_parameters(&self) -> Option<&str>
pub fn server_launch_parameters(&self) -> Option<&str>
This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter continue to be valid.
sourcepub fn log_paths(&self) -> &[String]
pub fn log_paths(&self) -> &[String]
This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady()
logParameters
. See more information in the Server API Reference.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .log_paths.is_none()
.
sourcepub fn new_game_session_protection_policy(&self) -> Option<&ProtectionPolicy>
pub fn new_game_session_protection_policy(&self) -> Option<&ProtectionPolicy>
The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
sourcepub fn operating_system(&self) -> Option<&OperatingSystem>
pub fn operating_system(&self) -> Option<&OperatingSystem>
The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
sourcepub fn resource_creation_limit_policy(
&self
) -> Option<&ResourceCreationLimitPolicy>
pub fn resource_creation_limit_policy( &self ) -> Option<&ResourceCreationLimitPolicy>
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
) has created fewer than game session limit in the specified time period.
sourcepub fn metric_groups(&self) -> &[String]
pub fn metric_groups(&self) -> &[String]
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .metric_groups.is_none()
.
sourcepub fn stopped_actions(&self) -> &[FleetAction]
pub fn stopped_actions(&self) -> &[FleetAction]
A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .stopped_actions.is_none()
.
sourcepub fn instance_role_arn(&self) -> Option<&str>
pub fn instance_role_arn(&self) -> Option<&str>
A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
sourcepub fn certificate_configuration(&self) -> Option<&CertificateConfiguration>
pub fn certificate_configuration(&self) -> Option<&CertificateConfiguration>
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.
sourcepub fn compute_type(&self) -> Option<&ComputeType>
pub fn compute_type(&self) -> Option<&ComputeType>
The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
sourcepub fn anywhere_configuration(&self) -> Option<&AnywhereConfiguration>
pub fn anywhere_configuration(&self) -> Option<&AnywhereConfiguration>
This property is used with the Amazon GameLift containers feature, which is currently in public preview. A set of attributes that describe the container groups that are deployed on the fleet. These attributes are included for fleets with compute type CONTAINER
only. This attribute is used with fleets where ComputeType
is "Container".
sourcepub fn instance_role_credentials_provider(
&self
) -> Option<&InstanceRoleCredentialsProvider>
pub fn instance_role_credentials_provider( &self ) -> Option<&InstanceRoleCredentialsProvider>
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType
is "EC2" or "Container".
sourcepub fn container_groups_attributes(&self) -> Option<&ContainerGroupsAttributes>
pub fn container_groups_attributes(&self) -> Option<&ContainerGroupsAttributes>
A set of properties that describe the container groups that are deployed to the fleet. These attributes are included for fleets with compute type CONTAINER
.
source§impl FleetAttributes
impl FleetAttributes
sourcepub fn builder() -> FleetAttributesBuilder
pub fn builder() -> FleetAttributesBuilder
Creates a new builder-style object to manufacture FleetAttributes
.
Trait Implementations§
source§impl Clone for FleetAttributes
impl Clone for FleetAttributes
source§fn clone(&self) -> FleetAttributes
fn clone(&self) -> FleetAttributes
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for FleetAttributes
impl Debug for FleetAttributes
source§impl PartialEq for FleetAttributes
impl PartialEq for FleetAttributes
source§fn eq(&self, other: &FleetAttributes) -> bool
fn eq(&self, other: &FleetAttributes) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for FleetAttributes
Auto Trait Implementations§
impl Freeze for FleetAttributes
impl RefUnwindSafe for FleetAttributes
impl Send for FleetAttributes
impl Sync for FleetAttributes
impl Unpin for FleetAttributes
impl UnwindSafe for FleetAttributes
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more