pub struct UpdateGameServerGroup { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateGameServerGroup
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup
object is returned.
Learn more
Related actions
CreateGameServerGroup
| ListGameServerGroups
| DescribeGameServerGroup
| UpdateGameServerGroup
| DeleteGameServerGroup
| ResumeGameServerGroup
| SuspendGameServerGroup
| DescribeGameServerInstances
| All APIs by task
Implementations
sourceimpl UpdateGameServerGroup
impl UpdateGameServerGroup
sourcepub async fn send(
self
) -> Result<UpdateGameServerGroupOutput, SdkError<UpdateGameServerGroupError>>
pub async fn send(
self
) -> Result<UpdateGameServerGroupOutput, SdkError<UpdateGameServerGroupError>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group. Use either the GameServerGroup
name or ARN value.
sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group. Use either the GameServerGroup
name or ARN value.
sourcepub fn role_arn(self, input: impl Into<String>) -> Self
pub fn role_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
sourcepub fn set_role_arn(self, input: Option<String>) -> Self
pub fn set_role_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
sourcepub fn instance_definitions(self, input: InstanceDefinition) -> Self
pub fn instance_definitions(self, input: InstanceDefinition) -> Self
Appends an item to InstanceDefinitions
.
To override the contents of this collection use set_instance_definitions
.
An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
sourcepub fn set_instance_definitions(
self,
input: Option<Vec<InstanceDefinition>>
) -> Self
pub fn set_instance_definitions(
self,
input: Option<Vec<InstanceDefinition>>
) -> Self
An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
sourcepub fn game_server_protection_policy(
self,
input: GameServerProtectionPolicy
) -> Self
pub fn game_server_protection_policy(
self,
input: GameServerProtectionPolicy
) -> Self
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to NO_PROTECTION
by default.
sourcepub fn set_game_server_protection_policy(
self,
input: Option<GameServerProtectionPolicy>
) -> Self
pub fn set_game_server_protection_policy(
self,
input: Option<GameServerProtectionPolicy>
) -> Self
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to NO_PROTECTION
by default.
sourcepub fn balancing_strategy(self, input: BalancingStrategy) -> Self
pub fn balancing_strategy(self, input: BalancingStrategy) -> Self
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
sourcepub fn set_balancing_strategy(self, input: Option<BalancingStrategy>) -> Self
pub fn set_balancing_strategy(self, input: Option<BalancingStrategy>) -> Self
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
Trait Implementations
sourceimpl Clone for UpdateGameServerGroup
impl Clone for UpdateGameServerGroup
sourcefn clone(&self) -> UpdateGameServerGroup
fn clone(&self) -> UpdateGameServerGroup
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for UpdateGameServerGroup
impl Send for UpdateGameServerGroup
impl Sync for UpdateGameServerGroup
impl Unpin for UpdateGameServerGroup
impl !UnwindSafe for UpdateGameServerGroup
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more