pub struct DeleteGameServerGroup { /* private fields */ }
Expand description
Fluent builder constructing a request to DeleteGameServerGroup
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
-
The game server group
-
The corresponding Auto Scaling group
-
All game servers that are currently running in the group
To delete a game server group, identify the game server group to delete and specify the type of delete operation to initiate. Game server groups can only be deleted if they are in ACTIVE
or ERROR
status.
If the delete request is successful, a series of operations are kicked off. The game server group status is changed to DELETE_SCHEDULED
, which prevents new game servers from being registered and stops automatic scaling activity. Once all game servers in the game server group are deregistered, GameLift FleetIQ can begin deleting resources. If any of the delete operations fail, the game server group is placed in ERROR
status.
GameLift FleetIQ emits delete events to Amazon CloudWatch.
Learn more
Related actions
CreateGameServerGroup
| ListGameServerGroups
| DescribeGameServerGroup
| UpdateGameServerGroup
| DeleteGameServerGroup
| ResumeGameServerGroup
| SuspendGameServerGroup
| DescribeGameServerInstances
| All APIs by task
Implementations
sourceimpl DeleteGameServerGroup
impl DeleteGameServerGroup
sourcepub async fn send(
self
) -> Result<DeleteGameServerGroupOutput, SdkError<DeleteGameServerGroupError>>
pub async fn send(
self
) -> Result<DeleteGameServerGroupOutput, SdkError<DeleteGameServerGroupError>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group. Use either the GameServerGroup
name or ARN value.
sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group. Use either the GameServerGroup
name or ARN value.
sourcepub fn delete_option(self, input: GameServerGroupDeleteOption) -> Self
pub fn delete_option(self, input: GameServerGroupDeleteOption) -> Self
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
sourcepub fn set_delete_option(
self,
input: Option<GameServerGroupDeleteOption>
) -> Self
pub fn set_delete_option(
self,
input: Option<GameServerGroupDeleteOption>
) -> Self
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
Trait Implementations
sourceimpl Clone for DeleteGameServerGroup
impl Clone for DeleteGameServerGroup
sourcefn clone(&self) -> DeleteGameServerGroup
fn clone(&self) -> DeleteGameServerGroup
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for DeleteGameServerGroup
impl Send for DeleteGameServerGroup
impl Sync for DeleteGameServerGroup
impl Unpin for DeleteGameServerGroup
impl !UnwindSafe for DeleteGameServerGroup
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more