#[non_exhaustive]pub struct DeleteGameServerGroupOutput {
pub game_server_group: Option<GameServerGroup>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group: Option<GameServerGroup>
An object that describes the deleted game server group resource, with status updated to DELETE_SCHEDULED
.
Implementations
sourceimpl DeleteGameServerGroupOutput
impl DeleteGameServerGroupOutput
sourcepub fn game_server_group(&self) -> Option<&GameServerGroup>
pub fn game_server_group(&self) -> Option<&GameServerGroup>
An object that describes the deleted game server group resource, with status updated to DELETE_SCHEDULED
.
sourceimpl DeleteGameServerGroupOutput
impl DeleteGameServerGroupOutput
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture DeleteGameServerGroupOutput
Trait Implementations
sourceimpl Clone for DeleteGameServerGroupOutput
impl Clone for DeleteGameServerGroupOutput
sourcefn clone(&self) -> DeleteGameServerGroupOutput
fn clone(&self) -> DeleteGameServerGroupOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for DeleteGameServerGroupOutput
impl Debug for DeleteGameServerGroupOutput
sourceimpl PartialEq<DeleteGameServerGroupOutput> for DeleteGameServerGroupOutput
impl PartialEq<DeleteGameServerGroupOutput> for DeleteGameServerGroupOutput
sourcefn eq(&self, other: &DeleteGameServerGroupOutput) -> bool
fn eq(&self, other: &DeleteGameServerGroupOutput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DeleteGameServerGroupOutput) -> bool
fn ne(&self, other: &DeleteGameServerGroupOutput) -> bool
This method tests for !=
.
impl StructuralPartialEq for DeleteGameServerGroupOutput
Auto Trait Implementations
impl RefUnwindSafe for DeleteGameServerGroupOutput
impl Send for DeleteGameServerGroupOutput
impl Sync for DeleteGameServerGroupOutput
impl Unpin for DeleteGameServerGroupOutput
impl UnwindSafe for DeleteGameServerGroupOutput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more