#[non_exhaustive]pub struct ApprovalAction {
pub tool_use_id: Option<String>,
pub interrupt_id: Option<String>,
pub approval_id: Option<String>,
pub button_text: Option<String>,
pub action: Option<ApprovalActionType>,
}Expand description
An approval decision supplied when resuming a paused agent execution. When an agent execution pauses to request approval for an elevated action, SendMessage streams an approval request carrying interrupt identifiers. This structure carries the decision back to the service — which paused tool invocation is being resumed, the opaque interrupt identifier that resumes it, the identifier of the approval request being resolved, optional display text of the control the user chose, and the action taken (APPROVED or REJECTED) — so the service can resume the paused execution. All members are optional on the wire; service-side validation is applied against the populated subset.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.tool_use_id: Option<String>Identifier of the specific paused tool invocation that requested approval. Correlates the approval decision back to the paused invocation.
interrupt_id: Option<String>An opaque resume identifier issued by the service when an agent execution pauses for approval. Provide it when resuming so the service can resume the correct paused execution.
approval_id: Option<String>Identifier of the approval request being resolved.
Optional display text of the UI control the user chose (for example, "Approve Exact", "Approve Broader", or "Reject"), provided as auxiliary decision context.
action: Option<ApprovalActionType>The action taken on the approval request — APPROVED or REJECTED.
Implementations§
Source§impl ApprovalAction
impl ApprovalAction
Sourcepub fn tool_use_id(&self) -> Option<&str>
pub fn tool_use_id(&self) -> Option<&str>
Identifier of the specific paused tool invocation that requested approval. Correlates the approval decision back to the paused invocation.
Sourcepub fn interrupt_id(&self) -> Option<&str>
pub fn interrupt_id(&self) -> Option<&str>
An opaque resume identifier issued by the service when an agent execution pauses for approval. Provide it when resuming so the service can resume the correct paused execution.
Sourcepub fn approval_id(&self) -> Option<&str>
pub fn approval_id(&self) -> Option<&str>
Identifier of the approval request being resolved.
Optional display text of the UI control the user chose (for example, "Approve Exact", "Approve Broader", or "Reject"), provided as auxiliary decision context.
Sourcepub fn action(&self) -> Option<&ApprovalActionType>
pub fn action(&self) -> Option<&ApprovalActionType>
The action taken on the approval request — APPROVED or REJECTED.
Source§impl ApprovalAction
impl ApprovalAction
Sourcepub fn builder() -> ApprovalActionBuilder
pub fn builder() -> ApprovalActionBuilder
Creates a new builder-style object to manufacture ApprovalAction.
Trait Implementations§
Source§impl Clone for ApprovalAction
impl Clone for ApprovalAction
Source§fn clone(&self) -> ApprovalAction
fn clone(&self) -> ApprovalAction
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ApprovalAction
impl Debug for ApprovalAction
Source§impl PartialEq for ApprovalAction
impl PartialEq for ApprovalAction
impl StructuralPartialEq for ApprovalAction
Auto Trait Implementations§
impl Freeze for ApprovalAction
impl RefUnwindSafe for ApprovalAction
impl Send for ApprovalAction
impl Sync for ApprovalAction
impl Unpin for ApprovalAction
impl UnsafeUnpin for ApprovalAction
impl UnwindSafe for ApprovalAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);