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ApprovalAction

Struct ApprovalAction 

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#[non_exhaustive]
pub struct ApprovalAction { pub tool_use_id: Option<String>, pub interrupt_id: Option<String>, pub approval_id: Option<String>, pub button_text: Option<String>, pub action: Option<ApprovalActionType>, }
Expand description

An approval decision supplied when resuming a paused agent execution. When an agent execution pauses to request approval for an elevated action, SendMessage streams an approval request carrying interrupt identifiers. This structure carries the decision back to the service — which paused tool invocation is being resumed, the opaque interrupt identifier that resumes it, the identifier of the approval request being resolved, optional display text of the control the user chose, and the action taken (APPROVED or REJECTED) — so the service can resume the paused execution. All members are optional on the wire; service-side validation is applied against the populated subset.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§tool_use_id: Option<String>

Identifier of the specific paused tool invocation that requested approval. Correlates the approval decision back to the paused invocation.

§interrupt_id: Option<String>

An opaque resume identifier issued by the service when an agent execution pauses for approval. Provide it when resuming so the service can resume the correct paused execution.

§approval_id: Option<String>

Identifier of the approval request being resolved.

§button_text: Option<String>

Optional display text of the UI control the user chose (for example, "Approve Exact", "Approve Broader", or "Reject"), provided as auxiliary decision context.

§action: Option<ApprovalActionType>

The action taken on the approval request — APPROVED or REJECTED.

Implementations§

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impl ApprovalAction

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pub fn tool_use_id(&self) -> Option<&str>

Identifier of the specific paused tool invocation that requested approval. Correlates the approval decision back to the paused invocation.

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pub fn interrupt_id(&self) -> Option<&str>

An opaque resume identifier issued by the service when an agent execution pauses for approval. Provide it when resuming so the service can resume the correct paused execution.

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pub fn approval_id(&self) -> Option<&str>

Identifier of the approval request being resolved.

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pub fn button_text(&self) -> Option<&str>

Optional display text of the UI control the user chose (for example, "Approve Exact", "Approve Broader", or "Reject"), provided as auxiliary decision context.

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pub fn action(&self) -> Option<&ApprovalActionType>

The action taken on the approval request — APPROVED or REJECTED.

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impl ApprovalAction

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pub fn builder() -> ApprovalActionBuilder

Creates a new builder-style object to manufacture ApprovalAction.

Trait Implementations§

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impl Clone for ApprovalAction

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fn clone(&self) -> ApprovalAction

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ApprovalAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ApprovalAction

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fn eq(&self, other: &ApprovalAction) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for ApprovalAction

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