Struct CreateProjectFluentBuilder

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pub struct CreateProjectFluentBuilder { /* private fields */ }
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Fluent builder constructing a request to CreateProject.

Creates a build project.

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impl CreateProjectFluentBuilder

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pub fn as_input(&self) -> &CreateProjectInputBuilder

Access the CreateProject as a reference.

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pub async fn send( self, ) -> Result<CreateProjectOutput, SdkError<CreateProjectError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<CreateProjectOutput, CreateProjectError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn name(self, input: impl Into<String>) -> Self

The name of the build project.

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pub fn set_name(self, input: Option<String>) -> Self

The name of the build project.

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pub fn get_name(&self) -> &Option<String>

The name of the build project.

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pub fn description(self, input: impl Into<String>) -> Self

A description that makes the build project easy to identify.

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pub fn set_description(self, input: Option<String>) -> Self

A description that makes the build project easy to identify.

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pub fn get_description(&self) -> &Option<String>

A description that makes the build project easy to identify.

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pub fn source(self, input: ProjectSource) -> Self

Information about the build input source code for the build project.

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pub fn set_source(self, input: Option<ProjectSource>) -> Self

Information about the build input source code for the build project.

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pub fn get_source(&self) -> &Option<ProjectSource>

Information about the build input source code for the build project.

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pub fn secondary_sources(self, input: ProjectSource) -> Self

Appends an item to secondarySources.

To override the contents of this collection use set_secondary_sources.

An array of ProjectSource objects.

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pub fn set_secondary_sources(self, input: Option<Vec<ProjectSource>>) -> Self

An array of ProjectSource objects.

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pub fn get_secondary_sources(&self) -> &Option<Vec<ProjectSource>>

An array of ProjectSource objects.

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pub fn source_version(self, input: impl Into<String>) -> Self

A version of the build input to be built for this project. If not specified, the latest version is used. If specified, it must be one of:

  • For CodeCommit: the commit ID, branch, or Git tag to use.

  • For GitHub: the commit ID, pull request ID, branch name, or tag name that corresponds to the version of the source code you want to build. If a pull request ID is specified, it must use the format pr/pull-request-ID (for example pr/25). If a branch name is specified, the branch's HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is used.

  • For GitLab: the commit ID, branch, or Git tag to use.

  • For Bitbucket: the commit ID, branch name, or tag name that corresponds to the version of the source code you want to build. If a branch name is specified, the branch's HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is used.

  • For Amazon S3: the version ID of the object that represents the build input ZIP file to use.

If sourceVersion is specified at the build level, then that version takes precedence over this sourceVersion (at the project level).

For more information, see Source Version Sample with CodeBuild in the CodeBuild User Guide.

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pub fn set_source_version(self, input: Option<String>) -> Self

A version of the build input to be built for this project. If not specified, the latest version is used. If specified, it must be one of:

  • For CodeCommit: the commit ID, branch, or Git tag to use.

  • For GitHub: the commit ID, pull request ID, branch name, or tag name that corresponds to the version of the source code you want to build. If a pull request ID is specified, it must use the format pr/pull-request-ID (for example pr/25). If a branch name is specified, the branch's HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is used.

  • For GitLab: the commit ID, branch, or Git tag to use.

  • For Bitbucket: the commit ID, branch name, or tag name that corresponds to the version of the source code you want to build. If a branch name is specified, the branch's HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is used.

  • For Amazon S3: the version ID of the object that represents the build input ZIP file to use.

If sourceVersion is specified at the build level, then that version takes precedence over this sourceVersion (at the project level).

For more information, see Source Version Sample with CodeBuild in the CodeBuild User Guide.

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pub fn get_source_version(&self) -> &Option<String>

A version of the build input to be built for this project. If not specified, the latest version is used. If specified, it must be one of:

  • For CodeCommit: the commit ID, branch, or Git tag to use.

  • For GitHub: the commit ID, pull request ID, branch name, or tag name that corresponds to the version of the source code you want to build. If a pull request ID is specified, it must use the format pr/pull-request-ID (for example pr/25). If a branch name is specified, the branch's HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is used.

  • For GitLab: the commit ID, branch, or Git tag to use.

  • For Bitbucket: the commit ID, branch name, or tag name that corresponds to the version of the source code you want to build. If a branch name is specified, the branch's HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is used.

  • For Amazon S3: the version ID of the object that represents the build input ZIP file to use.

If sourceVersion is specified at the build level, then that version takes precedence over this sourceVersion (at the project level).

For more information, see Source Version Sample with CodeBuild in the CodeBuild User Guide.

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pub fn secondary_source_versions(self, input: ProjectSourceVersion) -> Self

Appends an item to secondarySourceVersions.

To override the contents of this collection use set_secondary_source_versions.

An array of ProjectSourceVersion objects. If secondarySourceVersions is specified at the build level, then they take precedence over these secondarySourceVersions (at the project level).

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pub fn set_secondary_source_versions( self, input: Option<Vec<ProjectSourceVersion>>, ) -> Self

An array of ProjectSourceVersion objects. If secondarySourceVersions is specified at the build level, then they take precedence over these secondarySourceVersions (at the project level).

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pub fn get_secondary_source_versions( &self, ) -> &Option<Vec<ProjectSourceVersion>>

An array of ProjectSourceVersion objects. If secondarySourceVersions is specified at the build level, then they take precedence over these secondarySourceVersions (at the project level).

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pub fn artifacts(self, input: ProjectArtifacts) -> Self

Information about the build output artifacts for the build project.

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pub fn set_artifacts(self, input: Option<ProjectArtifacts>) -> Self

Information about the build output artifacts for the build project.

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pub fn get_artifacts(&self) -> &Option<ProjectArtifacts>

Information about the build output artifacts for the build project.

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pub fn secondary_artifacts(self, input: ProjectArtifacts) -> Self

Appends an item to secondaryArtifacts.

To override the contents of this collection use set_secondary_artifacts.

An array of ProjectArtifacts objects.

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pub fn set_secondary_artifacts( self, input: Option<Vec<ProjectArtifacts>>, ) -> Self

An array of ProjectArtifacts objects.

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pub fn get_secondary_artifacts(&self) -> &Option<Vec<ProjectArtifacts>>

An array of ProjectArtifacts objects.

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pub fn cache(self, input: ProjectCache) -> Self

Stores recently used information so that it can be quickly accessed at a later time.

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pub fn set_cache(self, input: Option<ProjectCache>) -> Self

Stores recently used information so that it can be quickly accessed at a later time.

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pub fn get_cache(&self) -> &Option<ProjectCache>

Stores recently used information so that it can be quickly accessed at a later time.

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pub fn environment(self, input: ProjectEnvironment) -> Self

Information about the build environment for the build project.

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pub fn set_environment(self, input: Option<ProjectEnvironment>) -> Self

Information about the build environment for the build project.

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pub fn get_environment(&self) -> &Option<ProjectEnvironment>

Information about the build environment for the build project.

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pub fn service_role(self, input: impl Into<String>) -> Self

The ARN of the IAM role that enables CodeBuild to interact with dependent Amazon Web Services services on behalf of the Amazon Web Services account.

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pub fn set_service_role(self, input: Option<String>) -> Self

The ARN of the IAM role that enables CodeBuild to interact with dependent Amazon Web Services services on behalf of the Amazon Web Services account.

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pub fn get_service_role(&self) -> &Option<String>

The ARN of the IAM role that enables CodeBuild to interact with dependent Amazon Web Services services on behalf of the Amazon Web Services account.

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pub fn timeout_in_minutes(self, input: i32) -> Self

How long, in minutes, from 5 to 2160 (36 hours), for CodeBuild to wait before it times out any build that has not been marked as completed. The default is 60 minutes.

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pub fn set_timeout_in_minutes(self, input: Option<i32>) -> Self

How long, in minutes, from 5 to 2160 (36 hours), for CodeBuild to wait before it times out any build that has not been marked as completed. The default is 60 minutes.

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pub fn get_timeout_in_minutes(&self) -> &Option<i32>

How long, in minutes, from 5 to 2160 (36 hours), for CodeBuild to wait before it times out any build that has not been marked as completed. The default is 60 minutes.

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pub fn queued_timeout_in_minutes(self, input: i32) -> Self

The number of minutes a build is allowed to be queued before it times out.

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pub fn set_queued_timeout_in_minutes(self, input: Option<i32>) -> Self

The number of minutes a build is allowed to be queued before it times out.

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pub fn get_queued_timeout_in_minutes(&self) -> &Option<i32>

The number of minutes a build is allowed to be queued before it times out.

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pub fn encryption_key(self, input: impl Into<String>) -> Self

The Key Management Service customer master key (CMK) to be used for encrypting the build output artifacts.

You can use a cross-account KMS key to encrypt the build output artifacts if your service role has permission to that key.

You can specify either the Amazon Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the format alias/).

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pub fn set_encryption_key(self, input: Option<String>) -> Self

The Key Management Service customer master key (CMK) to be used for encrypting the build output artifacts.

You can use a cross-account KMS key to encrypt the build output artifacts if your service role has permission to that key.

You can specify either the Amazon Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the format alias/).

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pub fn get_encryption_key(&self) -> &Option<String>

The Key Management Service customer master key (CMK) to be used for encrypting the build output artifacts.

You can use a cross-account KMS key to encrypt the build output artifacts if your service role has permission to that key.

You can specify either the Amazon Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the format alias/).

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pub fn tags(self, input: Tag) -> Self

Appends an item to tags.

To override the contents of this collection use set_tags.

A list of tag key and value pairs associated with this build project.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

A list of tag key and value pairs associated with this build project.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

A list of tag key and value pairs associated with this build project.

These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.

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pub fn vpc_config(self, input: VpcConfig) -> Self

VpcConfig enables CodeBuild to access resources in an Amazon VPC.

If you're using compute fleets during project creation, do not provide vpcConfig.

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pub fn set_vpc_config(self, input: Option<VpcConfig>) -> Self

VpcConfig enables CodeBuild to access resources in an Amazon VPC.

If you're using compute fleets during project creation, do not provide vpcConfig.

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pub fn get_vpc_config(&self) -> &Option<VpcConfig>

VpcConfig enables CodeBuild to access resources in an Amazon VPC.

If you're using compute fleets during project creation, do not provide vpcConfig.

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pub fn badge_enabled(self, input: bool) -> Self

Set this to true to generate a publicly accessible URL for your project's build badge.

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pub fn set_badge_enabled(self, input: Option<bool>) -> Self

Set this to true to generate a publicly accessible URL for your project's build badge.

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pub fn get_badge_enabled(&self) -> &Option<bool>

Set this to true to generate a publicly accessible URL for your project's build badge.

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pub fn logs_config(self, input: LogsConfig) -> Self

Information about logs for the build project. These can be logs in CloudWatch Logs, logs uploaded to a specified S3 bucket, or both.

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pub fn set_logs_config(self, input: Option<LogsConfig>) -> Self

Information about logs for the build project. These can be logs in CloudWatch Logs, logs uploaded to a specified S3 bucket, or both.

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pub fn get_logs_config(&self) -> &Option<LogsConfig>

Information about logs for the build project. These can be logs in CloudWatch Logs, logs uploaded to a specified S3 bucket, or both.

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pub fn file_system_locations(self, input: ProjectFileSystemLocation) -> Self

Appends an item to fileSystemLocations.

To override the contents of this collection use set_file_system_locations.

An array of ProjectFileSystemLocation objects for a CodeBuild build project. A ProjectFileSystemLocation object specifies the identifier, location, mountOptions, mountPoint, and type of a file system created using Amazon Elastic File System.

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pub fn set_file_system_locations( self, input: Option<Vec<ProjectFileSystemLocation>>, ) -> Self

An array of ProjectFileSystemLocation objects for a CodeBuild build project. A ProjectFileSystemLocation object specifies the identifier, location, mountOptions, mountPoint, and type of a file system created using Amazon Elastic File System.

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pub fn get_file_system_locations( &self, ) -> &Option<Vec<ProjectFileSystemLocation>>

An array of ProjectFileSystemLocation objects for a CodeBuild build project. A ProjectFileSystemLocation object specifies the identifier, location, mountOptions, mountPoint, and type of a file system created using Amazon Elastic File System.

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pub fn build_batch_config(self, input: ProjectBuildBatchConfig) -> Self

A ProjectBuildBatchConfig object that defines the batch build options for the project.

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pub fn set_build_batch_config( self, input: Option<ProjectBuildBatchConfig>, ) -> Self

A ProjectBuildBatchConfig object that defines the batch build options for the project.

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pub fn get_build_batch_config(&self) -> &Option<ProjectBuildBatchConfig>

A ProjectBuildBatchConfig object that defines the batch build options for the project.

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pub fn concurrent_build_limit(self, input: i32) -> Self

The maximum number of concurrent builds that are allowed for this project.

New builds are only started if the current number of builds is less than or equal to this limit. If the current build count meets this limit, new builds are throttled and are not run.

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pub fn set_concurrent_build_limit(self, input: Option<i32>) -> Self

The maximum number of concurrent builds that are allowed for this project.

New builds are only started if the current number of builds is less than or equal to this limit. If the current build count meets this limit, new builds are throttled and are not run.

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pub fn get_concurrent_build_limit(&self) -> &Option<i32>

The maximum number of concurrent builds that are allowed for this project.

New builds are only started if the current number of builds is less than or equal to this limit. If the current build count meets this limit, new builds are throttled and are not run.

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pub fn auto_retry_limit(self, input: i32) -> Self

The maximum number of additional automatic retries after a failed build. For example, if the auto-retry limit is set to 2, CodeBuild will call the RetryBuild API to automatically retry your build for up to 2 additional times.

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pub fn set_auto_retry_limit(self, input: Option<i32>) -> Self

The maximum number of additional automatic retries after a failed build. For example, if the auto-retry limit is set to 2, CodeBuild will call the RetryBuild API to automatically retry your build for up to 2 additional times.

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pub fn get_auto_retry_limit(&self) -> &Option<i32>

The maximum number of additional automatic retries after a failed build. For example, if the auto-retry limit is set to 2, CodeBuild will call the RetryBuild API to automatically retry your build for up to 2 additional times.

Trait Implementations§

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impl Clone for CreateProjectFluentBuilder

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fn clone(&self) -> CreateProjectFluentBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateProjectFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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