InvokeAgentInputBuilder

Struct InvokeAgentInputBuilder 

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#[non_exhaustive]
pub struct InvokeAgentInputBuilder { /* private fields */ }
Expand description

A builder for InvokeAgentInput.

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impl InvokeAgentInputBuilder

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pub fn session_state(self, input: SessionState) -> Self

Contains parameters that specify various attributes of the session. For more information, see Control session context.

If you include returnControlInvocationResults in the sessionState field, the inputText field will be ignored.

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pub fn set_session_state(self, input: Option<SessionState>) -> Self

Contains parameters that specify various attributes of the session. For more information, see Control session context.

If you include returnControlInvocationResults in the sessionState field, the inputText field will be ignored.

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pub fn get_session_state(&self) -> &Option<SessionState>

Contains parameters that specify various attributes of the session. For more information, see Control session context.

If you include returnControlInvocationResults in the sessionState field, the inputText field will be ignored.

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pub fn agent_id(self, input: impl Into<String>) -> Self

The unique identifier of the agent to use.

This field is required.
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pub fn set_agent_id(self, input: Option<String>) -> Self

The unique identifier of the agent to use.

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pub fn get_agent_id(&self) -> &Option<String>

The unique identifier of the agent to use.

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pub fn agent_alias_id(self, input: impl Into<String>) -> Self

The alias of the agent to use.

This field is required.
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pub fn set_agent_alias_id(self, input: Option<String>) -> Self

The alias of the agent to use.

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pub fn get_agent_alias_id(&self) -> &Option<String>

The alias of the agent to use.

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pub fn session_id(self, input: impl Into<String>) -> Self

The unique identifier of the session. Use the same value across requests to continue the same conversation.

This field is required.
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pub fn set_session_id(self, input: Option<String>) -> Self

The unique identifier of the session. Use the same value across requests to continue the same conversation.

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pub fn get_session_id(&self) -> &Option<String>

The unique identifier of the session. Use the same value across requests to continue the same conversation.

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pub fn end_session(self, input: bool) -> Self

Specifies whether to end the session with the agent or not.

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pub fn set_end_session(self, input: Option<bool>) -> Self

Specifies whether to end the session with the agent or not.

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pub fn get_end_session(&self) -> &Option<bool>

Specifies whether to end the session with the agent or not.

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pub fn enable_trace(self, input: bool) -> Self

Specifies whether to turn on the trace or not to track the agent's reasoning process. For more information, see Trace enablement.

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pub fn set_enable_trace(self, input: Option<bool>) -> Self

Specifies whether to turn on the trace or not to track the agent's reasoning process. For more information, see Trace enablement.

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pub fn get_enable_trace(&self) -> &Option<bool>

Specifies whether to turn on the trace or not to track the agent's reasoning process. For more information, see Trace enablement.

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pub fn input_text(self, input: impl Into<String>) -> Self

The prompt text to send the agent.

If you include returnControlInvocationResults in the sessionState field, the inputText field will be ignored.

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pub fn set_input_text(self, input: Option<String>) -> Self

The prompt text to send the agent.

If you include returnControlInvocationResults in the sessionState field, the inputText field will be ignored.

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pub fn get_input_text(&self) -> &Option<String>

The prompt text to send the agent.

If you include returnControlInvocationResults in the sessionState field, the inputText field will be ignored.

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pub fn memory_id(self, input: impl Into<String>) -> Self

The unique identifier of the agent memory.

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pub fn set_memory_id(self, input: Option<String>) -> Self

The unique identifier of the agent memory.

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pub fn get_memory_id(&self) -> &Option<String>

The unique identifier of the agent memory.

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pub fn bedrock_model_configurations( self, input: BedrockModelConfigurations, ) -> Self

Model performance settings for the request.

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pub fn set_bedrock_model_configurations( self, input: Option<BedrockModelConfigurations>, ) -> Self

Model performance settings for the request.

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pub fn get_bedrock_model_configurations( &self, ) -> &Option<BedrockModelConfigurations>

Model performance settings for the request.

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pub fn streaming_configurations(self, input: StreamingConfigurations) -> Self

Specifies the configurations for streaming.

To use agent streaming, you need permissions to perform the bedrock:InvokeModelWithResponseStream action.

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pub fn set_streaming_configurations( self, input: Option<StreamingConfigurations>, ) -> Self

Specifies the configurations for streaming.

To use agent streaming, you need permissions to perform the bedrock:InvokeModelWithResponseStream action.

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pub fn get_streaming_configurations(&self) -> &Option<StreamingConfigurations>

Specifies the configurations for streaming.

To use agent streaming, you need permissions to perform the bedrock:InvokeModelWithResponseStream action.

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pub fn prompt_creation_configurations( self, input: PromptCreationConfigurations, ) -> Self

Specifies parameters that control how the service populates the agent prompt for an InvokeAgent request. You can control which aspects of previous invocations in the same agent session the service uses to populate the agent prompt. This gives you more granular control over the contextual history that is used to process the current request.

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pub fn set_prompt_creation_configurations( self, input: Option<PromptCreationConfigurations>, ) -> Self

Specifies parameters that control how the service populates the agent prompt for an InvokeAgent request. You can control which aspects of previous invocations in the same agent session the service uses to populate the agent prompt. This gives you more granular control over the contextual history that is used to process the current request.

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pub fn get_prompt_creation_configurations( &self, ) -> &Option<PromptCreationConfigurations>

Specifies parameters that control how the service populates the agent prompt for an InvokeAgent request. You can control which aspects of previous invocations in the same agent session the service uses to populate the agent prompt. This gives you more granular control over the contextual history that is used to process the current request.

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pub fn source_arn(self, input: impl Into<String>) -> Self

The ARN of the resource making the request.

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pub fn set_source_arn(self, input: Option<String>) -> Self

The ARN of the resource making the request.

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pub fn get_source_arn(&self) -> &Option<String>

The ARN of the resource making the request.

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pub fn build(self) -> Result<InvokeAgentInput, BuildError>

Consumes the builder and constructs a InvokeAgentInput.

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impl InvokeAgentInputBuilder

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pub async fn send_with( self, client: &Client, ) -> Result<InvokeAgentOutput, SdkError<InvokeAgentError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for InvokeAgentInputBuilder

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fn clone(&self) -> InvokeAgentInputBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InvokeAgentInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InvokeAgentInputBuilder

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fn default() -> InvokeAgentInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for InvokeAgentInputBuilder

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fn eq(&self, other: &InvokeAgentInputBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for InvokeAgentInputBuilder

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