Struct aws_gamelift_server_sdk_rs::log_parameters::LogParameters[][src]

pub struct LogParameters {
    pub log_paths: Vec<String>,
}
Expand description

This data type is used to identify which files generated during a game session that you want GameLift to upload and store once the game session ends. This information is communicated to the GameLift service in a ProcessReady call.

Fields

log_paths: Vec<String>

List of directory paths to game server log files you want GameLift to store for future access. These files are generated by a server process during each game session; file paths and names are defined in your game server and stored in the root game build directory. For example, if your game build stores game session logs in a path like MyGame\sessionlogs, then the log path would be c:\game\MyGame\sessionLogs (on a Windows instance) or /local/game/MyGame/sessionLogs (on a Linux instance).

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