1 2 3 4 5 6 7 8 9 10 11 12 13 14
/// This data type is used to identify which files generated during a game /// session that you want GameLift to upload and store once the game session /// ends. This information is communicated to the GameLift service in a /// [ProcessReady](crate::api::Api::process_ready) call. pub struct LogParameters { /// List of directory paths to game server log files you want GameLift to /// store for future access. These files are generated by a server process /// during each game session; file paths and names are defined in your game /// server and stored in the root game build directory. For example, if your /// game build stores game session logs in a path like MyGame\sessionlogs\, /// then the log path would be c:\game\MyGame\sessionLogs (on a Windows /// instance) or /local/game/MyGame/sessionLogs (on a Linux instance). pub log_paths: Vec<String>, }