pub struct BehaviorRule<K: PropertyValueKind> { /* private fields */ }Expand description
Reusable animation behavior for value changes on one property.
A rule describes the property and timing independently from any concrete UI
target. Bind it to a target to create a PropertyTransition tracker.
Implementations§
Source§impl<K: PropertyValueKind> BehaviorRule<K>
impl<K: PropertyValueKind> BehaviorRule<K>
Sourcepub fn new(property: PropertySpec<K>) -> Self
pub fn new(property: PropertySpec<K>) -> Self
Creates a reusable rule with default timing.
Sourcepub const fn with_timing(self, timing: Timing) -> Self
pub const fn with_timing(self, timing: Timing) -> Self
Replaces the timing used by transitions created from this rule.
Sourcepub const fn property(&self) -> PropertySpec<K>
pub const fn property(&self) -> PropertySpec<K>
Returns the property animated by this rule.
Sourcepub const fn timing(&self) -> Timing
pub const fn timing(&self) -> Timing
Returns the timing used by transitions created from this rule.
Sourcepub fn bind(self, target: AnimationTargetId) -> PropertyTransition<K>
pub fn bind(self, target: AnimationTargetId) -> PropertyTransition<K>
Creates a target-bound value change tracker from this rule.
Trait Implementations§
Source§impl<K: Clone + PropertyValueKind> Clone for BehaviorRule<K>
impl<K: Clone + PropertyValueKind> Clone for BehaviorRule<K>
Source§fn clone(&self) -> BehaviorRule<K>
fn clone(&self) -> BehaviorRule<K>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<K: Debug + PropertyValueKind> Debug for BehaviorRule<K>
impl<K: Debug + PropertyValueKind> Debug for BehaviorRule<K>
Source§impl<K: PartialEq + PropertyValueKind> PartialEq for BehaviorRule<K>
impl<K: PartialEq + PropertyValueKind> PartialEq for BehaviorRule<K>
Source§fn eq(&self, other: &BehaviorRule<K>) -> bool
fn eq(&self, other: &BehaviorRule<K>) -> bool
Tests for
self and other values to be equal, and is used by ==.impl<K: Copy + PropertyValueKind> Copy for BehaviorRule<K>
impl<K: PropertyValueKind> StructuralPartialEq for BehaviorRule<K>
Auto Trait Implementations§
impl<K> Freeze for BehaviorRule<K>
impl<K> RefUnwindSafe for BehaviorRule<K>
impl<K> Send for BehaviorRule<K>
impl<K> Sync for BehaviorRule<K>
impl<K> Unpin for BehaviorRule<K>
impl<K> UnsafeUnpin for BehaviorRule<K>
impl<K> UnwindSafe for BehaviorRule<K>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.