pub enum ItemState<InnerState> {
Item {
title: String,
state: InnerState,
},
Parent {
title: String,
children: Vec<ItemState<InnerState>>,
button_state: State,
is_collapsed: bool,
},
}Variants
Item
Parent
Implementations
Trait Implementations
Auto Trait Implementations
impl<InnerState> RefUnwindSafe for ItemState<InnerState>where
InnerState: RefUnwindSafe,
impl<InnerState> Send for ItemState<InnerState>where
InnerState: Send,
impl<InnerState> Sync for ItemState<InnerState>where
InnerState: Sync,
impl<InnerState> Unpin for ItemState<InnerState>where
InnerState: Unpin,
impl<InnerState> UnwindSafe for ItemState<InnerState>where
InnerState: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more