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use iced::{Column, Element, Length};
pub use item::ItemState;
use crate::updatable::Updatable;
pub struct State<InnerState: Updatable> {
items: Vec<ItemState<InnerState>>,
}
impl<InnerState: Updatable> State<InnerState> {
pub fn new(items: Vec<ItemState<InnerState>>) -> Self {
State { items }
}
}
#[derive(Debug, Clone)]
pub enum Message<InnerMessage> {
Child(usize, item::Message<InnerMessage>),
}
impl<InnerState: Updatable + 'static> State<InnerState> {
pub fn update(&mut self, msg: Message<InnerState::Message>) {
match msg {
Message::Child(index, msg) => {
self.items[index].update(msg);
}
}
}
pub fn view(&mut self) -> Element<Message<InnerState::Message>> {
let children = self
.items
.iter_mut()
.enumerate()
.map(|(index, item)| item.view().map(move |msg| Message::Child(index, msg)))
.collect();
Column::with_children(children).width(Length::Fill).into()
}
}
mod item {
use std::fmt::Debug;
use iced::{Button, Column, Container, Element, Text};
use crate::spacing::Spacing;
use crate::updatable::Updatable;
#[derive(Debug, Clone)]
pub enum Message<InnerMessage> {
Toggle,
Child(usize, Box<Message<InnerMessage>>),
Inner(InnerMessage),
}
#[derive(Debug, Clone)]
pub enum ItemState<InnerState> {
Item {
title: String,
state: InnerState,
},
Parent {
title: String,
children: Vec<ItemState<InnerState>>,
button_state: iced::button::State,
is_collapsed: bool,
},
}
impl ItemState<()> {
pub fn child(title: String) -> Self {
ItemState::Item { title, state: () }
}
}
impl<InnerState> ItemState<InnerState>
where
InnerState: Updatable + 'static,
{
pub fn child_with(title: String, state: InnerState) -> Self {
ItemState::Item { title, state }
}
pub fn parent(title: String, children: Vec<ItemState<InnerState>>) -> Self {
ItemState::Parent {
title,
children,
button_state: iced::button::State::default(),
is_collapsed: false,
}
}
pub fn update(&mut self, message: Message<InnerState::Message>) {
match self {
ItemState::Parent {
is_collapsed,
children,
..
} => match message {
Message::Toggle => {
*is_collapsed = !*is_collapsed;
}
Message::Child(index, msg) => {
children[index].update(*msg);
}
_ => {}
},
ItemState::Item { state, .. } => {
if let Message::Inner(inner) = message {
state.update(inner);
}
}
}
}
pub fn view(&mut self) -> Element<Message<InnerState::Message>> {
match self {
ItemState::Item { title, .. } => Text::new(&*title).into(),
ItemState::Parent {
title,
children,
button_state,
is_collapsed,
} => {
let child_elements = Container::new(Column::with_children(
children
.iter_mut()
.enumerate()
.map(|(index, item)| {
item.view()
.map(move |msg| Message::Child(index, Box::new(msg)))
})
.collect(),
))
.padding([0, 0, 0, Spacing::base_spacing()])
.into();
let toggle_button = Button::new(button_state, Text::new(&*title))
.padding(0)
.style(crate::style::ChromelessButton)
.on_press(Message::Toggle)
.into();
let children = if *is_collapsed {
vec![toggle_button]
} else {
vec![toggle_button, child_elements]
};
Column::with_children(children).into()
}
}
}
}
}